Close
Showing results 1 to 10 of 36

Threaded View

  1. #9

    Default

    Wow, sorry to hear Kate you're having issues.

    I remember your all-Pally team dinged 80 about a week or two before mine did. Thanks to some gearing (and some assistance from other 5-boxers on my realm) I think I've pretty much disposed of the new-80 hump now. I don't say that to bignote myself (I'm hardly an elite multiboxer.. lol), but to give you hope that it can be done.

    I've kept a detailed journal of my teams progress and I'd be happy to share this with you, either in this thread or via PM's. Given that we've gone through with the same team at almost the same time, I think I might be able to be of some assistance.

    I'll cover some points up front here:

    1. Gearing

    My team covers all professions bar Inscriptions. With that, and about 20-25k gold gearing budget I was able to craft a number of epics as soon as they hit 80. These were crafted in tank variants for the prot and 4 x ret variants for the rets:

    i245 Chest and Braces
    i200 shoulders, head, hands, feet, cloak, shield (prot only), 1h-weapon (prot only), 2h-weapons (rets only), rings (prot only).

    All armour pieces were made by the smither, except for the cloaks (the leatherworker) and the rings (the jewelcrafter). Additionally the smither made i200 epic weapons for all (which I'm beginning to replace with i219's from the ICC 5mans).

    This meant that I was able to start on Heroics with at least some non-trashy gear, though trinkets, librams, leg and neck pieces remained pretty bad as well as the ret rings (and mostly still are).

    As to gemming and enchanting I go for broke there - any little advantage I can get to help me over the hump I take, so gem/chant to the hilt as soon as possible.

    2. Key Setups

    The important setup principles here I think are firstly a focusless (FTL) setup - handled automagically by ISBoxer (praise Jeebus for ISBoxer eh).

    The next important principle to have set up is independent movement for followers and mains. I have my main move around with the arrow keys, and all followers by the W,A,S,D key combination. This is particularly necessary for some of the early bosses you can take down (Ingvar in UK for example).

    I also use Divine Shield in a 1-->2, 2-->3, 3-->4, 4-->5, 5-->1 setting so that both Divine Shield and Lay On Hands can be used both in the same fight should ever I need it.

    3. Early Dungeons

    From the get-go I was able to do UK. However, it has to be said that for a new all-Paladin team, Ingvar needs to be handled carefully or his aoe stomp will be an issue - but once you get the hang of it, you can put him on farm pretty quickly.

    Old Kingom likewise is quite easy for an All-Paladin team, including the optional fungus boss (Amanitar), but excluding the cultist boss (Jedoga Shadowseeker) right before the final boss (Herald Volazj).

    Drak'Tharon Keep is likewise immediately do-able for the Random. I initially had to skip Novos the Summoner (but have now downed that), simply for running out of puff during the longish fight, and King Dred due to his mechanics (aoe stomp and fear), but the first boss (Trollgore) and the last boss (The Prophet) are tank 'n spanks that can be done by even brand new teams.

    Culling of Stratholme is also another run that a brand-new All-Pally team can do, however you'll need to adjust strategies somewhat for Meathook, the first boss in there. Once he's down though, it's quickly put on farm.

    Gundrak was the most recent one I put into farm status and only because the first boss' AoE poison nova (Slad'ran) is a real ballbreaker for an all-melee team. But there's a few tricks and tips that can be used against him too, and all the other bosses in that run are very easily disposed off.

    So, right now, I can clear 5 of the 12 dungeons that could pop for me in the Random. I've been able to purchase the i232 hands and shoulders and I'm just a few badges short of the 75 needed for the i245 head piece. Next will be the trinkets, in particular to address a severe low-hit issue (just 108) with the prot paladin.

    In total, across all 12 dungeons, there's now 26 bosses I can kill, though with 5 dungeons on clear, I tend to just stick to popping those for the bonus random-dungeon run badges. Once I have the i245 head piece I can think of 3 more dungeons that I can currently almost clear, that I should be able to add to my list, being Nexus, Oculus and Violet Hold.

    The five dungeons currently on clear are on full-farm status, that is, pretty much without any deaths (and certainly no wipes) during every run.

    4. Dungeons to avoid

    HoL has 2 mechanics, just before the 3rd boss and the 3rd boss itself, that's going to make it next to impossible I think for a new All-Paladin team to run it. However, the first 2 bosses are eminently farmable.

    FoS - not actually impossible to do, but the mechanics involved I found anyway to be really nasty for the final boss for all-melee. I'd skip this one until your gearing is better.

    HoS - again, the mechanics of the bosses aren't going to make this fun for an all-melee team.

    UP (kinda) - it's boss 3 here that'll cause the issue. But it's doable if you're particularly persistent.

    Nexus - the "optional" boss, Stoutheart for us Horde, is extremely anti-melee. Telestra is a pain in the ass for under-geared pallies to. I'd skip this one till you had more gear to.

    5. Summary

    As I've said, I've kept a detailed journal and could post for you, either here or in PM, my complete list of boss kills, dungeon by dungeon including the strategies I use for each one.

    An All-Paladin team (and like you, I'm using 1xProt, 4xRet) definitely has some challenges to it - I've found it far more gear dependent than my 1xProt, 4xShaman team and highly susceptible to anti-melee bosses (Lord Ahune being a fantastic, if temporary example of anti-melee bosses), but there's always some bosses available, even to the newest of new pally-teams.

    For the first week, I would take whatever RFD popped for me, and get from each dungeon whatever badges I could. Once I had 2 or 3 on cleared status, I was then able to get the random daily + random bonuses more often and now I can pretty much (time permitting of course), spend all my time in Heroics.

    If it helps, I'd be happy to post my armoury details, though my signature includes my main already.

    Keep up the efforts Kate - they're not the easiest new team to run with I think, but with a little gearing and some persistence on the more pally-friendly dungeons, you'll soon get yourself over that awful new-80-team hump I'm sure.

    I'd be happy to elaborate further on any of these points.
    Last edited by OzPhoenix : 06-28-2010 at 08:42 PM
    ...for when one toon just isn't enough...

    Horde Caelestrasz Multiboxer:
    Team1: 5xPaladin....Level 80 - Heroic gearing completed. WTB [Frost Badge] pst pls.
    Team2: 1xPaladin/4xShaman....Level 80 - On Hiatus, Awaiting Cata.


    Contact on: Nevergonna on Realm Caelestrasz (Horde)

    Caelestrasz Horde: 5 Active 5 Boxers and counting.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •