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  1. #1

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    I guess I'm hoping for a better understanding of where things are saved, and possibly even some virtual file solution.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  2. #2

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  3. #3

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    Quote Originally Posted by Owltoid View Post
    I guess I'm hoping for a better understanding of where things are saved, and possibly even some virtual file solution.
    lua files (in WTF) = game settings/data

    As far as I can recall (without having access right now to a wow computer) the structure of where the lua for your settings are located in:

    1. WTF/Account/[AccountName]/SavedVariables
    2. WTF/Account/[AccountName]/[Realm]/[CharacterName]/SavedVariables

    Every mod could be different. Some are char specific (Pitbull). Some are general (old Vuhdo). The earlier goes into #2 and the latter goes to #1.

    I would assume (hoping it is safe) that data mined by mods live in #1.

    Anyway, as far as virtual files go... within the context of junctions, i suppose you can link from WTF/Account/AccountNameA to WTF/Account/AccountNameB but since some mods carry character specific settings and game data, then you'd have to copy the profile of the sourced character in the mod's profile window to apply it to the slave. general settings/data (
    WTF/Account/[account]/SavedVariables), i assume, should apply without issues. i have not tried this method but it seems probable that it'll work just like copying lua over without having to individually copy files over. have to try it. i'm keen on unix links and hard binds but not very much on windows.
    "Patchwork should not be allowed in a BG"



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