I guess I'm hoping for a better understanding of where things are saved, and possibly even some virtual file solution.
I guess I'm hoping for a better understanding of where things are saved, and possibly even some virtual file solution.
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
28 BoXXoR RoXXoR Website
28 Box SOLO Nalak 4m26s! Ilevel 522! GM 970 Member Guild! Multiboxing Since Mid 2001!
lua files (in WTF) = game settings/data
As far as I can recall (without having access right now to a wow computer) the structure of where the lua for your settings are located in:
1. WTF/Account/[AccountName]/SavedVariables
2. WTF/Account/[AccountName]/[Realm]/[CharacterName]/SavedVariables
Every mod could be different. Some are char specific (Pitbull). Some are general (old Vuhdo). The earlier goes into #2 and the latter goes to #1.
I would assume (hoping it is safe) that data mined by mods live in #1.
Anyway, as far as virtual files go... within the context of junctions, i suppose you can link from WTF/Account/AccountNameA to WTF/Account/AccountNameB but since some mods carry character specific settings and game data, then you'd have to copy the profile of the sourced character in the mod's profile window to apply it to the slave. general settings/data (
WTF/Account/[account]/SavedVariables), i assume, should apply without issues. i have not tried this method but it seems probable that it'll work just like copying lua over without having to individually copy files over. have to try it. i'm keen on unix links and hard binds but not very much on windows.
"Patchwork should not be allowed in a BG"
Connect With Us