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Thread: 5 x Druid?

  1. #11

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    Quote Originally Posted by jinkobi View Post
    You ever watch the Moo's Oz? He/they were the inspiration for my team. The Moo's made multiboxing look so easy with druids I was sold. Here's some of their vids:

    http://www.youtube.com/results?searc...ltiboxing&aq=f
    Yay! Always nice to get credit for your work. Thank you, jinkobi!


    Quote Originally Posted by Ughmahedhurtz View Post
    I ran some heroics on my 5-druid team. Wasn't terrible but where shaman or paladin teams don't have to shift out of their DPS gear to heal, druids do. If moonkin could cast ONE damn healing spell without shifting to human form, they'd be very awesome. As is, you end up having to go 3 dps, 1 heal.

    From my perspective, going from a 5 druid team to a 4 sham/1 pally team is like flipping the PVE switch to ezmode. Ditto for the 5-paladin team.
    I must concur with this... I have also run instances with feral+4xshamans and i must admit that with 4x ele shamans you will storm through EASY instances, but with harder heroic instances you will NEED to have resto/holy healer in your group. From my experience, in fights that require healing, it is more useful to use 1x healer + 3x dps, rather than healing with your 4x dps. Your lost dps time does not compensate your mediocre healing from dps specs.

    Cataclysm will change a lot of things for druids. Hope it will all go towards better direction...
    Last edited by Nolife : 06-29-2010 at 10:20 PM
    Shattered Hand EU - Guilds: Kalmankaarti and Nolife (character park)

  2. #12

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    Has anyone done 4x feral (kittys and one tank) plus a healer? I would think this would work really well since ferals already have self healing ability.

  3. #13
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Multibocks View Post
    Has anyone done 4x feral (kittys and one tank) plus a healer? I would think this would work really well since ferals already have self healing ability.
    If you're referring to the self-healing of ILotP in the same vein as a pally group using seal of light, I would have to laugh. One 900-1100 point heal every 6 seconds is nothing like 600+ every time a white hit or melee ability lands, plus divine storm self and group healing, plus instant FoL. If you're really interested in how much the difference is or total healing over X seconds is, I'm sure I could go test it for you and report back.
    Last edited by Ughmahedhurtz : 07-09-2010 at 06:14 PM
    Now playing: WoW (Garona)

  4. #14

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    Quote Originally Posted by Nolife View Post
    I must concur with this... I have also run instances with feral+4xshamans and i must admit that with 4x ele shamans you will storm through EASY instances, but with harder heroic instances you will NEED to have resto/holy healer in your group.

    You don't need a healer, 4 elemental shaman is fine for all five man instances. Ive done Heroic HoR the 3rd day it came out with 4 ele, 1 paladin. As well as all the other instances, it might be useful, but not required in the least.
    Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
    Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal

    Shaman FTL Setup -
    http://www.dual-boxing.com/showthread.php?t=23141

  5. #15

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    Quote Originally Posted by Iceorbz View Post
    You don't need a healer, 4 elemental shaman is fine for all five man instances. Ive done Heroic HoR the 3rd day it came out with 4 ele, 1 paladin. As well as all the other instances, it might be useful, but not required in the least.
    Prot pally? throwing out heals like 4 LHW should be fine for well-geared groups I would get bored as a tree in some HCs so I would go caster and throw down a hurricane when fights start.
    RAF Tour Guide files are obsolete, I went to Zygor
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  6. #16

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    Quote Originally Posted by Ughmahedhurtz View Post
    If you're referring to the self-healing of ILotP in the same vein as a pally group using seal of light, I would have to laugh. One 900-1100 point heal every 6 seconds is nothing like 600+ every time a white hit or melee ability lands, plus divine storm self and group healing, plus instant FoL. If you're really interested in how much the difference is or total healing over X seconds is, I'm sure I could go test it for you and report back.
    Actually I was more interested in the synergy of the group. Do they own better than boomkins or is the feral rotation too complex to box correctly?

  7. #17
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Multibocks View Post
    Actually I was more interested in the synergy of the group. Do they own better than boomkins or is the feral rotation too complex to box correctly?
    I'd say as far as buff and utility synergy goes, it's paladin > boomkin > feral. As for rotations, yes, feral are sucking hind tit because it is so difficult to eke out that last 15% performance because of the way crits affect combo points which drastically changes rotation depending on how many crits in a row you get. For rotations, it's like paladin > boomkin >>>>>>>> feral. For PVP, it's a bit tougher because you don't really have rotations per se, plus your priority of abilities changes from what you'd care about for PVE. For outright burst, I'd say it goes feral >= ret >>> boomkin, mainly because you can hit 3 mangles and a ferocious bite x4/x5 and put out some stupid amounts of dps in 4 globals. Rets might surpass ferals with really high-end weapons due to the way feral melee works but I can't say I've done any testing on that.

    Just my 2 coppers.
    Now playing: WoW (Garona)

  8. #18

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    Quote Originally Posted by Nolife View Post
    Yay! Always nice to get credit for your work. Thank you, jinkobi!

    Dude, I love ya man, lol.

    You really are my inspiration! When I saw how great your team was there wasn't any question what my team was going to be.
    Already having a main protection pally I dual boxed 2 sets of druids to 80 and now have a very solid team.

    I dabbled in dual boxing in the past with the most basic of setups. This was years ago and most of the time just been a solo player. Then I got curious about multiboxing again and looked up some videos on Youtube. THEN I found your videos.

    Watched every single one of your videos multiple times. Even still go back and watch them, rofl. You helped me more than you can probably imagine. Just want to thank you personally- THANKS! Would not be doing what I do now if it weren't for you.

    Jinkobi on Shadowsong-US.

  9. #19

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    Quote Originally Posted by alcattle View Post
    Prot pally? throwing out heals like 4 LHW should be fine for well-geared groups I would get bored as a tree in some HCs so I would go caster and throw down a hurricane when fights start.
    Yeah from the time I dinged 80 to till I had stopped a bit ( about 4 days after heroic halls of reflection) I used 4 elemental shm, just healing the tank with LHW.
    Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
    Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal

    Shaman FTL Setup -
    http://www.dual-boxing.com/showthread.php?t=23141

  10. #20
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    I'm using a basic click for Feral (Cat) DPS.

    #show Mangle (Cat)(Rank 4)
    /Click MultiBarRightButton1
    /Click MultiBarRightButton2
    /Click MultiBarRightButton3
    /Click MultiBarRightButton4
    /Click MultiBarRightButton5

    MBRB1
    #show Mangle (Cat)(Rank 4)
    /cast [nocombat,nostealth] Feral Faerie Fire (Feral)
    /cast [stealth] Pounce
    /use [combat] 13
    /use [combat] 14
    /use Endless Healing Potion

    MBRB2
    #show Mangle (Cat)(Rank 4)
    /castsequence reset=target Mangle (Cat)(Rank 4),Null

    MBRB3 (9 seconds)
    #show Rake
    /castsequence reset=target Rake,,,,,,,,,,,,,,,,,,

    MBRB4 (19 seconds)
    #show Savage Roar
    /castsequence reset=combat Savage Roar,,,,,,,,,,,,Rip,,,,,,,,,,,,,,,,,,,,,,,,Rip,,,, ,,,,

    MBRB5
    Mangle (Fall-Through, from Spell Book)

    It could probably use a bit of tweaking, but seems to get the job done. (I spam at 2 clicks per second, adjust the commas accordingly). The initial Mangle and Rake work, and reset properly; the finishing Savage Roar and Rip need a bit of tweaking, but are up most of the time.




    I'm undecided between Bear + 3x Cat + Resto.... or Bear + 3x Owl + Resto, for my PvE.

    I definitely want 5x Cat, as the PvP spec for the team. Will use Bear form and such at times, I'm sure.

    Also have dual-spec on each. Some talents are better for PvE and others for PvP, and of course the Bear/Resto toons have totally different specs for PvE and PvP. Was originally going to go Cat/Resto on all five.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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