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Thread: 5 x Druid?

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  1. #1
    Rated Arena Member daviddoran's Avatar
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    I just hit 80 recently on my 5 boomkins and they are a blast. Biggest problem in pvp is lack of fear control. One fear really screws me up.

    But, ive been able to utilize some of their other strengths, like in an AV that looks like its gonna be a long turtle, I can easily stealth past the battle and go cap a tower or 2. Starfall x5 is just awesomesauce. I plan on dual speccing one to be a feral tank, another to be resto, and im undecided on if i want 3 boomkins, 3 ferals, or a mix, probably 2 ferals 1 boomkin, so i can have a shot at managing eclipse procs.

    Rezzing is actually easier than with shamans, cause often the toon in front gets killed first, and with shamans and ankh, you can only do it once, but with 5 druids, I have 5 in combat rezzes, that I can use all on the same toon if need be.

    I'm wondering if 4 boomkins and a resto shaman would work, add in the tremor totem and it helps a lot with fears...

  2. #2
    Super Moderator Stealthy's Avatar
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    This one seems to come up pretty regularly, mostly because Druids look very good on paper, however in actual play they have a few weaknesses when compare to other classes (namely Shaman).

    PVE:
    Pros:
    - Can cover all 3 roles (Tank / DPS / Heals)
    - Some complimentary buffs
    Cons:
    - Eclipse procs difficult to manage on multiple toons
    - Buff stacking not a good as some other classes (Shaman, Pallies)

    Managing Eclipse procs are the biggest problem for a PVE team, since they equate to a ton of damage in PvE. You can get by in Heroics ok, but you won't be competitive in raids if you can't take advantage of them.

    PVP:
    Pros:
    - 5 x Starfall is OP
    - 5 x Treants is great against melee targets
    - Hurricane best targeted AoE in game (esp deadly when combined with Starfall)
    Cons:
    - Outside of Starfall, lack of burst in PvP
    - have to drop form to heal
    - vulnerable to fear
    - no way to mitigate incoming spell damage / lack of interrupts

    There are several drawbacks for druids in PvP - while Starfall and Treants are great, outside of this Druids really suffer from a lack of burst. This is especially noticeable against high resil targets, and Disc priests fully HoT'd resto druids can be annoyingly difficult to kill (compared to Shamans who can purge & FS/LvB).
    Having to drop form to heal can be painful too, and this problem gets compounded when you're being attacked by melee classes at the same time.
    But the biggest drawback IMHO, apart from vulnerability AoE fears, is the lack of mitigation from incoming spell damage. Typhoon can be used as an interrupt if your opponent is in front of you (and in range), but your out of luck if the damage is coming from the sides or back. Compare this to shamans who have both an interrupt with Wind Shear and an immunity in grounding totems

    Don't get me wrong - I love playing my druid team, and for BG's and WG they are a blast! But when playing them I have to be very mindful of their weaknesses too. They are very much a 'run and gun' play style - there's a lot of runing to a spot, pew pew, run to another spot, pew pew, et, while waiting for Starfall and Treants to come off cooldown. Compared to the 'turret defense' style of shamans where there's more of picking a spot and nuking anything in range.

    Hope this helps...

    Cheers,
    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

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