Has anyone done 4x feral (kittys and one tank) plus a healer? I would think this would work really well since ferals already have self healing ability.
Has anyone done 4x feral (kittys and one tank) plus a healer? I would think this would work really well since ferals already have self healing ability.
If you're referring to the self-healing of ILotP in the same vein as a pally group using seal of light, I would have to laugh. One 900-1100 point heal every 6 seconds is nothing like 600+ every time a white hit or melee ability lands, plus divine storm self and group healing, plus instant FoL. If you're really interested in how much the difference is or total healing over X seconds is, I'm sure I could go test it for you and report back.
Last edited by Ughmahedhurtz : 07-09-2010 at 06:14 PM
Now playing: WoW (Garona)
I'd say as far as buff and utility synergy goes, it's paladin > boomkin > feral. As for rotations, yes, feral are sucking hind tit because it is so difficult to eke out that last 15% performance because of the way crits affect combo points which drastically changes rotation depending on how many crits in a row you get. For rotations, it's like paladin > boomkin >>>>>>>> feral. For PVP, it's a bit tougher because you don't really have rotations per se, plus your priority of abilities changes from what you'd care about for PVE. For outright burst, I'd say it goes feral >= ret >>> boomkin, mainly because you can hit 3 mangles and a ferocious bite x4/x5 and put out some stupid amounts of dps in 4 globals. Rets might surpass ferals with really high-end weapons due to the way feral melee works but I can't say I've done any testing on that.
Just my 2 coppers.
Now playing: WoW (Garona)
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