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  1. #31

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    Quote Originally Posted by Mokoi View Post
    losing 10 5v5 matches takes 10 minutes, losing 10 rated BGs? much longer. I doubt you will lose the free points in arenas.
    You seriously think people are going to do 10 games for arena just to lose because time is the most important factor?

  2. #32

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    Quote Originally Posted by Mokoi View Post
    losing 10 5v5 matches takes 10 minutes, losing 10 rated BGs? much longer. I doubt you will lose the free points in arenas.
    Agreed.

    It might even help. I think more people will be willing to PvP with rated BGs. I think that new blood into PvP will see the value in 10 and out Arenas. That is if you can combine both sets of points.

  3. #33

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    Quote Originally Posted by Dooz View Post
    Agreed.

    It might even help. I think more people will be willing to PvP with rated BGs. I think that new blood into PvP will see the value in 10 and out Arenas. That is if you can combine both sets of points.
    This would be true if you could combine them. Hopefully someone will link the blue post that talks about it. Otherwise I will find it and link it a little later.

  4. #34

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    Looking at all the beta info and blue posts I'm really starting to like a 4x DK team. Right now you can basically 100% MS someone with 4x DK's--There's just about nothing you can do versus chain Necrotic Strikes. The way I see it, it doesn't matter how they change the ability as long as it makes it to release: No changes they can make to it will keep it functional as a "normal" DK (ie, not boxed) ability and not make it ridiculously overpowered when there are 4x of them.

    DK self healing is pretty good too. Plus all you'd have to do for rated BG's is add a healer (I'm thinking Shaman for totem support and survivability). Throw on top of that 4x Lichborne and all the other defensive cooldowns DK's get... It looks like it's going to be a really hot team.

    Also (because I can't stop thinking about all this) they've removed Cleansing Totem and Abolish Poison. Basically this means that for every one GCD you spend putting a disease on someone the healer (and only healing specs mind you) have to spend one GCD to get it off. Now multiply that x4. Now you Pestilence and it's on everyone.

    4x Strangulate? Yes please. 4x Death Grip? Yes please. 4x Chains of Ice? Yes please. 4x Ghoul stun? Yes please.

    Maybe I'm just hopelessly optimistic but the team looks *hot* to me. For PvE too all you have to do is add a healer--You can box it or just pickup a healer. The ONLY thing I dislike about it is that you don't get any actual cast-healing. It's all going to be either your tag-along boxed/played healer, Rune Tap and bandages.

    Oh, and don't forget you're in plate!

    Thoughts?
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  5. #35

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    Quote Originally Posted by Mosg2 View Post
    Looking at all the beta info and blue posts I'm really starting to like a 4x DK team. Right now you can basically 100% MS someone with 4x DK's--There's just about nothing you can do versus chain Necrotic Strikes. The way I see it, it doesn't matter how they change the ability as long as it makes it to release: No changes they can make to it will keep it functional as a "normal" DK (ie, not boxed) ability and not make it ridiculously overpowered when there are 4x of them.

    DK self healing is pretty good too. Plus all you'd have to do for rated BG's is add a healer (I'm thinking Shaman for totem support and survivability). Throw on top of that 4x Lichborne and all the other defensive cooldowns DK's get... It looks like it's going to be a really hot team.

    Also (because I can't stop thinking about all this) they've removed Cleansing Totem and Abolish Poison. Basically this means that for every one GCD you spend putting a disease on someone the healer (and only healing specs mind you) have to spend one GCD to get it off. Now multiply that x4. Now you Pestilence and it's on everyone.

    4x Strangulate? Yes please. 4x Death Grip? Yes please. 4x Chains of Ice? Yes please. 4x Ghoul stun? Yes please.

    Maybe I'm just hopelessly optimistic but the team looks *hot* to me. For PvE too all you have to do is add a healer--You can box it or just pickup a healer. The ONLY thing I dislike about it is that you don't get any actual cast-healing. It's all going to be either your tag-along boxed/played healer, Rune Tap and bandages.

    Oh, and don't forget you're in plate!

    Thoughts?
    I would probably do double healer 3 dps with that, shaman is kinda focusable.
    Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
    Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal

    Shaman FTL Setup -
    http://www.dual-boxing.com/showthread.php?t=23141

  6. #36

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    in ratedbgs enemies will come at you nonstop.
    survivability plays much bigger role, not killing a single enemy.

    staying alive against majority and fast movement to tactical points
    is important .. yes, we will see a lot of healers especially druids!

  7. #37

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    Quote Originally Posted by drevil View Post
    in ratedbgs enemies will come at you nonstop.
    survivability plays much bigger role, not killing a single enemy.

    staying alive against majority and fast movement to tactical points
    is important .. yes, we will see a lot of healers especially druids!
    While druids have alot of mobility which is very helpful. They are losing the ability to put lifebloom on more than 1 target. And rejuv is going from 18% to 25% base mana. So they wont be able to keep an army up by themself anymore.

  8. #38

    Default

    Quote Originally Posted by Mosg2 View Post
    Looking at all the beta info and blue posts I'm really starting to like a 4x DK team. Right now you can basically 100% MS someone with 4x DK's--There's just about nothing you can do versus chain Necrotic Strikes. The way I see it, it doesn't matter how they change the ability as long as it makes it to release: No changes they can make to it will keep it functional as a "normal" DK (ie, not boxed) ability and not make it ridiculously overpowered when there are 4x of them.

    DK self healing is pretty good too. Plus all you'd have to do for rated BG's is add a healer (I'm thinking Shaman for totem support and survivability). Throw on top of that 4x Lichborne and all the other defensive cooldowns DK's get... It looks like it's going to be a really hot team.

    Also (because I can't stop thinking about all this) they've removed Cleansing Totem and Abolish Poison. Basically this means that for every one GCD you spend putting a disease on someone the healer (and only healing specs mind you) have to spend one GCD to get it off. Now multiply that x4. Now you Pestilence and it's on everyone.

    4x Strangulate? Yes please. 4x Death Grip? Yes please. 4x Chains of Ice? Yes please. 4x Ghoul stun? Yes please.

    Maybe I'm just hopelessly optimistic but the team looks *hot* to me. For PvE too all you have to do is add a healer--You can box it or just pickup a healer. The ONLY thing I dislike about it is that you don't get any actual cast-healing. It's all going to be either your tag-along boxed/played healer, Rune Tap and bandages.

    Oh, and don't forget you're in plate!

    Thoughts?
    I think if you are going to use another person as healer, 4DK vs mix melee is the discussion here. Have to see what the damage will be like for 4 DKs since the mix melee has more buffs.

    I like 4 death grips. but had concerns about the damage.

  9. #39

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    @remanz

    I agree. I prefer a one or two class team but the mixed-melee I have been running is definitely awesome. I guess what it comes down to is how Necrotic Strike functions. Does it stack, does it overwrite, does MS reduce the incoming heal before or after it hits the debuff, is there a cooldown, what's the rune cost etc. The way that it is currently designed 4 DK's could prevent 100% of incoming heals to a target. Your total damage output would be lower because you're using your Unholy runes for NS but... It's all unhealable damage.

    I'm waiting for more information after the big talent changes go down. For now I'm slowly boosting my DK's and another team or two.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

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