Triple healer Hunter / lock works
But its a mana drain / outlast team.
Triple healer Hunter / lock works
But its a mana drain / outlast team.
Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal
Shaman FTL Setup -
http://www.dual-boxing.com/showthread.php?t=23141
That's cool to know. I was hoping someone had some experience with the concept, I could look at a couple locks or hunters to add that functionality.
As far as the 30 min game thing goes. If I could force that to happen, just once mind you, I'd call it a win :-) Especially with crap gear, that would be good for a laugh. Who knows, could start a new trend of QQ: "if you think the 5 lava bursts suck . . . "
Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal
Shaman FTL Setup -
http://www.dual-boxing.com/showthread.php?t=23141
well, i goofed around with a hybrid elem/resto spec, basically targeting aoe damage and earthshield 29/0/42.
It seems cool, and against some test dummies put out decent damage, especially with x5, but without enhancement talents you go oom too fast. AOEs eats mana too fast. Didnt test the heals but they're glyphed and specced to be heal the crap out of themselves, both passive with earthshield, stoneclaw, and active with chain.
Was thinking of this as the super turret spec, plant the totems in the room and wait and burn down melee in an aoe. Heal through the rest. But the turtle approach waists the initiative and the aoe wastes all your mana, even with 5 mana tide i don't see this working.
Anyway, tried and failed to do something new![]()
I'm not sure you can build anything decent without the enhancement tree, took a few hours of tinkering to realize that, unless I'm missing something obvious.
3 elem and 2 resto give you the same options and more goodies. I was hoping a hybrid spec x5 would simplify the interface but it's a no go.
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