Quote Originally Posted by outdrsyguy1 View Post
That's interesting, I pretty much always have to go for the healer first because if I don't I lose the match without killing anyone and the other team has close to 200k healing. Course, i'm working on my weapons a little still and I don't have the pyro rockets yet which i suspect is a huge difference. how much can you count on for the rockets? I usually get folks down to under 10k health without too much trouble. I'm working on getting a set of greatness cards, but maybe i should get the 245 trinket instead you guys are saying?
I also need to reglyph to get the 10% bonus damage to rightous glyph instead of 8% mana on some random strike glyph. I think i could spare a couple points into the rightous boosted damage talent in the holy line too.
My strategy works only if you have enough gear to burst someone down quickly. I don't care how much healing their healers do, what I care about is to gimp their dps as much as possible by putting as many of their dps classes into defensive mode. If I don't get high pressure on me then I control the terms of the game and I decide when one of their healers goes down, I don't have to feel like I'm forced to kill a healer otherwise I lose the game. This seems to work much better than if I tunnel vision on a healer and their dps are free to do whatever they want to me.

Remember, what kills you is their DPS, not their healers. Ignore the healers until you manage to tone down their dps by putting 1-2 of their dps guys on defensive. I even choose to burst down 45k HP warriors and they drop in 2 GCDs if they don't put a shield on or run away. That means no more high MS or bladestorms on my guys.

The only dps I don't like to target first is a DK or prot warrior. The DK can take a lot of hits if backed up by healers. I hit him until his health is like 50% to scare him a little bit and then I DG a mage or lock or druid. It all depends on who I have in my line of sight.