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  1. #1

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    Well with that being the case, the 245 badge trinket with: equip: 128 hit, use: 1024 AP

    seems like a real winner.

    more bursty, and it means u get to stack crit on your back and neck instead of hit.

    Also, since judging from your match reports, the DK puts out only half the damage of the rets, why do you even gem strength on him instead of strength+stam or straight stam? By changing reds to purples, and a few of your enchants around, you could get over 2400 more hp on him, (with kings up)
    Last edited by BrothelMeister : 06-28-2010 at 04:18 PM

  2. #2

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    Quote Originally Posted by BrothelMeister View Post
    Well with that being the case, the 245 badge trinket with: equip: 128 hit, use: 1024 AP

    seems like a real winner.

    more bursty, and it means u get to stack crit on your back and neck instead of hit.
    Nah~ 1024 AP x 20 seconds vs 1750-2250 Shadow Damage. 20 second is a long long time. You would always want to take the frontal burst. Plus shadow damage doesn't get migrated by armor.

    If you got cash, Darkmoon is the way to go. Otherwise, Mark_of_Supremacy is the 2nd choice.

  3. #3

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    Quote Originally Posted by remanz View Post
    Nah~ 1024 AP x 20 seconds vs 1750-2250 Shadow Damage. 20 second is a long long time. You would always want to take the frontal burst. Plus shadow damage doesn't get migrated by armor.

    If you got cash, Darkmoon is the way to go. Otherwise, Mark_of_Supremacy is the 2nd choice.
    I'm not using darkmoon death, i'm using darkmoon greatness. 15 seconds of 300 more str is way bigger than one hit that does 2k*4=8k dmg. That one hit is wasted if it goes on a target that is protected in any way from dmg.
    Given this reasoning, the 1024 AP trinket is even better than the darkmoon greatness, but the only issue I have with it is the long 2 min cooldown, versus 45 sec cooldown on the greatness card.

  4. #4

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    Quote Originally Posted by BrothelMeister View Post
    Well with that being the case, the 245 badge trinket with: equip: 128 hit, use: 1024 AP

    seems like a real winner.

    more bursty, and it means u get to stack crit on your back and neck instead of hit.

    Also, since judging from your match reports, the DK puts out only half the damage of the rets, why do you even gem strength on him instead of strength+stam or straight stam? By changing reds to purples, and a few of your enchants around, you could get over 2400 more hp on him, (with kings up)
    Which is what I just did last night. I changed all the str+res gems on the DK to res+sta gems because really the DK is not there for DPS and he needs to survive at all cost.

    As far as the darkmoon card: greatness this one procs for 15 seconds and then for the next 30 seconds is on CD. Then another 15 seconds it procs again and so on. The trinket with 1024 AP procs only once every 2 mins for 20 seconds and a match doesn't last that long usually. So the trinket gives me one opportunity to use it a match, the darkmoon card has 2-3 chances to proc a match because a match lasts more than 45 seconds but less than 2 mins.

    It's true that the difference is quite big from 600 AP to 1024 AP.

    If I could guarantee a kill by procing wings and the 1024 Ap trinket then this would work.

    Good idea, I'm going to give it a try. Keep the ideas coming my way

    Thanks!

  5. #5

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    Quote Originally Posted by BrothelMeister View Post
    Well with that being the case, the 245 badge trinket with: equip: 128 hit, use: 1024 AP

    seems like a real winner.

    more bursty, and it means u get to stack crit on your back and neck instead of hit.

    Also, since judging from your match reports, the DK puts out only half the damage of the rets, why do you even gem strength on him instead of strength+stam or straight stam? By changing reds to purples, and a few of your enchants around, you could get over 2400 more hp on him, (with kings up)
    I did testing and the 245 badge trinket is only slightly better than the darkmoon card greatness so i'm going back to greatness.

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