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  1. #11

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    Like everyone is saying. Tanks are pretty vital when it comes to kara with the crushing blows in game and high crits. Most bosses are 2 levels over the 70 cap. Having a high amount of defense will make your tank uncrushable which is almost vital in BC raiding. I think the voidwalkers will be taking a considerable amount of damage from the bosses. And in the event a caster takes aggro (which is almost certain) they will get 2 shotted easily.

    The beast boss might be the easiest for you to do. The trash mobs between bosses should be cake but the bosses are a bit more compicated. I would be really interested to see someone try this though. I am just going by expiriences and have never 5 boxed so zin should know more about this. I am just unsure if a voidwalker can take all that damage.

  2. #12

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    The VWs would only have to live long enough to win the fight, and theres 4 of them, and 2 holy priests.

  3. #13

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    Huntsman = Easy 10 box.

    Moroes = Depends entirely on the DPS, shackle 2, offtank 2 (with pets or the tanks), build split agro on Moroes... burst DPS would be good, you would have to deal with 2 to 3 garrotes which isn't a big deal...

    Maiden = Easy as hell.

    Opera - Wolf - You would have to be VERY good at switching mains for the run.
    Opera - R&J - As long as you could pick up agro quickly on the phase transitions this would be easy. Interupts are easier when 10 boxing I think because you never stomp on each others timers.
    Opera - Oz - Lots going on here, semi-capable to pre-target... would be a bitch but doable.

    Curator - If the groups based around ranged DPS this would be gravy, the more locks the better for the massive (30K CoD's) on evocate... Ranged = easy spark destruction, melee = amazing burst damage on evocates...

    Illhoof - Easy fight.

    Shade - Zomg movement... you would impress me to handle this... though with the Zin's 4 warlocks you could banish the adds easily...

    Chess... free epics.

    Nethersprite - Lots of movement involved, but I think could be done 10 box.

    Prince - With proper positioning this fight is 100% trivial and involves no movement for ranged DPS once the pull is done.

    Nightbane - Zomg easy for a multibox. Especially if you have heavy AE.

    [hr]

    All said and done, I can see a 10box doing all but Shade with a little practice, and Shade may actually be easier than I'm suggesting because getting ONE person to stay out of the snowstorm or stop moving on flame wreath, etc is a LOT easier than getting 10 to do the same.

  4. #14

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    I think the shade would be pretty doable tbh, as it doesn't require a main tank, I happily steal aggro on my lock early on and annoy our MT through the rest of the fight on my lock

    The prince hits like a truck though, and while moving as one is required for the other 9 players, doing so with the Prince one-shotting people might be tricky

    End of the day you're talking dps vs tanks and practice. I'm starting to think it's more doable than I first thought, and am really looking forwards to some people trying it out

  5. #15

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    Only thing I can see happening up there is Attumen. The rest, I won't say I'll knock it till you try it - but it is extremely difficult.

    Maiden's concecration will own your void walkers. And double own after she casts repentance and our VW are 50% of a warrior incapble of mitigating crushing (and no shield so double wammy) - no one to heal them while your asleep for 10 second?

    Moroes - I know I've shackled one of the four guards there 2-3x at least while the rest kill the rest. That's FORTY FIVE SECONDS per shackle. Not to mention the garrote will own you if you don't have pally blessing to remove it on your clothers (since you'll have to spam heal on your void walkers).

    And Nightbane? Arguably the hardest guy in Kara? AE the skellies? You'll be OOM after the first take off - and you'd have to keep doing it for about 2-3 additional take offs.

    Anyway, I'd be more than inspired if you can beat a heroic with 4 warlock and a priest. Until then, I'd sit back and relax, as a viewer, on the Kara post Attumen.

  6. #16

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    With proper positioning Prince takes NO movement after the pull.... just a matter of healing and DPS then.

    Nightbane doesn't require AE for the skellies, however with sufficient AE/proper healing you can down them easily that way. We shift between assist train and ae tactics based on group build.

    Garrotte is easy to heal through as long as you dont get too many stacked... and thats why warlocks have soulstones. If a DPS gets garrotte you soul stone them and have them burn their mana out then die... rez and wand while they regen. Warlocks can keep themselves alive easily drain tanking garrotte, so depending on class mix it should be easy (as long as you have 2 priests).

  7. #17

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    I agree with Dilbert. You need a well geared tank, whether that be a warrior/paladin/druid. Sure, you might have 5 Voidwalkers/Felguards up there, but they will all get mowed down in short order.

    We would always take 3 healers, no more no less, to Kara. I understand you're going for nuke city, but I think 2 healers would get overwhelmed.

    Also, if it were as easy as a nuke fest, a lot of guilds would be in there doing the same thing by now.

    The raiding community, after all, is basically a copy-cat league. Maybe 1% or less actually figure the stuff out and post strats/guides/videos, maybe 5-10% improvise those strats to fit their own needs, and the rest just follow suit.

  8. #18

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    You could say the same for heroic instances to a point, and yet there are people running them with just 5 shamans. Guess we won't know what's possible until someone gets in there and tries it

  9. #19

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    Quote Originally Posted by Mannyman
    We would always take 3 healers, no more no less, to Kara. I understand you're going for nuke city, but I think 2 healers would get overwhelmed.
    I send two groups through Karazhan weekly with only 2 healers, never have any shortages of healing. When we started we did 3 healers and we suffered on the fights due to lack of DPS, adding 500-800 more DPS really makes the fights in there trivial.

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