Enjoy idk if this has been posted yet but i havn't seen it so here ya go the other classes are yet to be released.
http://www.wowtal.com/
Enjoy idk if this has been posted yet but i havn't seen it so here ya go the other classes are yet to be released.
http://www.wowtal.com/
Add this to the thread as well.
http://blue.mmo-champion.com/t/25170...assive-talents
I run a druid and four shamans....
The elementals didn't get much - although earthquake!?!?!
But boomkins? wow... I seriously cannot wait![]()
I like most of them as they seem to be buffs and Great new spells. PW: Barrier and Earthquake.
But Starfall is nerfed. No more splash damage. Its no longer over powered...AAAHHHH CRAP.
Last edited by lightstriker : 06-11-2010 at 03:08 AM
If someone has a moment then please post the info! Blocked site for those of us at work![]()
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
Someone has figured out the impossible!
Found it on another site:
Balance Tree
Tier 1 (Left to Right)
* Starlight Wrath (5 points) - Reduces the cast time of your Wrath and Starfire spells by 0.1/0.2/0.3/0.4/0.5 seconds.
* Genesis (5 points) - Increases the damage and healing done by your periodic spell damage, healing effects and Swiftmend by 1/2/3/4/5%.
Tier 2 (Left to Right)
* Moonglow (3 points) - Reduces the Mana cost of your Moonfire, Starfire, Starfall, Starsurge, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 3/6/9%.
* Nature's Majesty(2 points) - Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2/4%.
* Improved Moonfire (2 points) - Increases the direct damage of your Moonfire spell by 5/10%.
Tier 3 (Left to Right)
* Nature's Grace [TBR] (3 points) - All non-periodic spell criticals have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
* Solar Beam (1 point) - You summon a beam of solar light over the enemy target's location, interrupting the enemy target and silencing all enemy targets under the beam within 10 yards while it is active. Solar Beam lasts for 12 seconds.
* Celestial Focus (3 points) - Reduces the pushback suffered from damaging attacks while casting Starfire, Starsurge, Hibernate and Hurricane by 23/46/70%.
* Nature's Reach(2 points) - Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10/20%, and reduces the threat generated by your Balance spells by 15/30%.
Tier 4 (Left to Right)
* Nature's Splendor(1 point) - Increases the duration of your Moonfire and Rejuvenation spells by 3 seconds, your Regrowth spell by 6 seconds, and your Insect Swarm and Lifebloom spells by 2 seconds.
* Lunar Justice [NYI](3 points) - When you kill a target that yields experience or honor, a ray of moonlight will shine underneath the fallen enemy instantly restoring 2/4/6% of your base mana to you or the first ally who stands underneath it. Lunar Justice lasts for 15 seconds.
Tier 5 (Left to Right)
* Brambles(3 points) - Damage from your Thorns and Entangling Roots increased by 25/50/75% and damage done by your treants increased by 5/10/15%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 5/10/15% chance to daze the target for 3 seconds.
* Starsurge(1 point) - Requires 1 point in Solar Beam - You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 622 to 691 Spellstorm damage to the target and knocking them down.
* Vengeance (5 points) - Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20/40/60/80/100%.
* Dreamstate(3 points) - Regenerate mana equal to 4/7/10% of your intellect every 5 seconds, even while casting.
continued...
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
You're the only one asking for it to be posted here. Why not just read it yourself on your other site and not flood this thread with walls of text?
Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy
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