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  1. #1

    Default Instance Boosting. EEEK

    I started up a new alliance team and thought I would try instance boosting. I'm still well inside my RAF time, but I've done Alliance to death with a bazillion alts over the past few years.

    Things did not go as I expected. Level 10 on five toons, no problem. Drop one, call in my level 80 'lock and off to Deadmines we go!

    It took me half an hour to get the part to the instance entrance. I had two of the low level toons die en route when follow broke. Then, as I was clearing DM I thought things were going OK until I had to move the lowbies forward and I found the two mobs I had missed while I was clearing up to that point.

    And then, that stupid patrol that spawns in the area you've already cleared...

    My question: Does Dead Mines just stink that bad? Should not bother with boosting while in RAF and just quest? Was I just being sloppy? I feel like I wasted two hours for one level on four toons

  2. #2
    Member Ughmahedhurtz's Avatar
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    Most people boost with a class that can either easily AoE to pick up instant aggro or one that can rez. Which is why paladins/bears are so popular.
    Now playing: WoW (Garona)

  3. #3

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    Once you figure out the route it's easy. Also a 25k health geared pally is a bazillion times easier than a 15 or 20k healthed one. As for lock Id imagine it a bit different

  4. #4

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    deadmines is trash - go to shadowfang keep. You don't ever even have to move your toons from the zone in.

    sfk to 20, sm to 40/45 depending on how masochistic you are, and then either zf/st to get you to 45, or scholomance from 45 onward.

  5. #5
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    I did:

    01-10 Quest
    11-16 Deadmines
    16-20 Stockades
    20-45 Scarlet Monastery
    45-55 Stratholme (Scholomance is good too)
    55-60 Ramparts

    During RAF I did my boosting with an Elemental Shaman, level 70 (this was pre WotLK).
    An AoE tank, or at least AoE class is a better booster, but anything that can clear the instance will work.

    In Deadmines, each mini boss you kill, creates a patrol which wanders from the entrance (or wherever they spawn) towards the docks and back.
    Once you get your toons to the docks, you are safe.
    Alternatively, wait at the mini bosses for a minute or two, and then take the patrol out.

    When you're boosting, you'll want to pull a bunch of mobs, and AoE them down.
    And then another pack.
    You'll eventually need to move the lowbie up.
    When they're very low, getting even close to the mobs will cause a train.
    But if there's AoE from the booster, that can save them.

    Then exit the instance, reset it, and do the same thing.
    Ideally, you want 12 minute clears.
    As, after the first hour, you get a maximum of five resets per hour.

    When you are in the later SM stages.
    Run Cathedral, then Armory, then reset.
    Then run Armory, then Cathedral, then reset.
    You can leave SM at 40, but you won't really level any faster elsewhere then staying here till 45.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
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  6. #6

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    Quote Originally Posted by Ualaa View Post
    When you are in the later SM stages.
    Run Cathedral, then Armory, then reset.
    Then run Armory, then Cathedral, then reset.
    You can leave SM at 40, but you won't really level any faster elsewhere then staying here till 45.
    IMHO @ 40 take the time to travel to Tanaris and grab all the ZF quests in Gadgetzan and go to ZF and do them. They don't really take long and with RAF, all the quests will give you at least an entire level @ 40. Not as easy as mindlessly clearing SM, but a nice alternative / break

  7. #7
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    It is all preference...

    I've seen people do ZF in that range, while others do Sunken Temple.
    Some like Stratholme others prefer Scholomance, and still others UBRS/LBRS in a later level range.
    In an earlier range, I've seen recommendations for Wailing Caverns.
    With a booster, you could even do quests at some stages.

    Ultimately, they all work.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  8. #8
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    If your accounts were linked A-B-C-D-E, A being the booster, you can travel to instance on your lvl80, summon them, A-B, B-C, etc.. That way, they will arrive in the instance and not have to deal with broken follows and die en route.

    Quicker too, without mounts, running is a pain and not having all the flightpaths...

    SaraiE

  9. #9

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    Quote Originally Posted by jrkilroy View Post
    I feel like I wasted two hours for one level on four toons
    As a beginning boxer that is a feeling i 've had quite often when i do new things. But i see it as an investment for the joy that boxing brings
    Everything that is fun in life is either bad for your health, immoral or illegal!

  10. #10

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    Quote Originally Posted by jrkilroy View Post
    My question: Does Dead Mines just stink that bad? Should not bother with boosting while in RAF and just quest? Was I just being sloppy? I feel like I wasted two hours for one level on four toons
    Yes Deadmines does suck this bad. I recently was boosting lvl 10-15 in Deadmines and had similar problems. I just accepted the fact that at least one toon will die each run. After a few runs you will get into a rhythm and the pace will pick up. Your toons will die less frequently. What I found is you need to do a bunch of back and forth to kill the patrols or keep up a really aggressive pace in order to prevent the pats from catching up and wiping you little ones.
    Styrr - Legion of Boom - GM



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