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  1. #21

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    You're certainly welcome to show us wrong. Have at it.

  2. #22

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    Quote Originally Posted by Multibocks View Post
    You're certainly welcome to show us wrong. Have at it.
    I barely have enough patience to get pvp gear as it is, so it wont be me that does so.
    The Internet: We Know Drama
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  3. #23

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    I don't know what I was thinking, they don't work even in BGs let alone arena. I went to a BG and 2 mages fucked me up pretty badly. The problem is the following: they freeze you and now you have 2 choices, you heal yourself or you go wolf and run after them in wolf form. But you still have to stop to heal, so let's say that eventually you get to the mage without losing any shaman, by that time his blink is probably up, so you're screwed.

    Now make that 2 mages and you're completely fuked.

    But this was a good learning experience. I realized that a full melee team can only work in 2 ways:

    1. You have a DK to death grip people to you. This is proven that it works so no argument here.
    2. The only other melee class that cannot death grip but can get to a target easily is a warrior. They can still be frozen in place but 4 warriors only need to be near a mage for a GCD and the mage will be dead. So you trinket, charge and MS with all. Backup plan, have a healer that can dispel magic off of you.

    So my next project is 4 warriors + one healer.

  4. #24

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    Rogues with shadow step too!

  5. #25

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    Quote Originally Posted by Firstcow View Post
    I don't know what I was thinking, they don't work even in BGs let alone arena. I went to a BG and 2 mages fucked me up pretty badly. The problem is the following: they freeze you and now you have 2 choices, you heal yourself or you go wolf and run after them in wolf form. But you still have to stop to heal, so let's say that eventually you get to the mage without losing any shaman, by that time his blink is probably up, so you're screwed.

    Now make that 2 mages and you're completely fuked.

    But this was a good learning experience. I realized that a full melee team can only work in 2 ways:

    1. You have a DK to death grip people to you. This is proven that it works so no argument here.
    2. The only other melee class that cannot death grip but can get to a target easily is a warrior. They can still be frozen in place but 4 warriors only need to be near a mage for a GCD and the mage will be dead. So you trinket, charge and MS with all. Backup plan, have a healer that can dispel magic off of you.

    So my next project is 4 warriors + one healer.
    Warriors have 2 tricks. Thats about it.
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  6. #26
    Rated Arena Member
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    whatever the outcome it will be funny as hell to watch and an absolute ball in WG haha.. go for it I say

  7. #27

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    Yes, enhancement only brings interrupts, dispels, and mobility to the group, but without a MS, the team wont have enough pressure to kill the target, or the survivability to outlast damage.

  8. #28
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    In Cataclysm, with 20% MS... which is barely nothing, compared to the 50% we have now...
    How does the Shammy dps compare to the Warrior dps?

    And does the utility add enough to make it worthwhile?
    I'd think one shammy on a team, for the utility and purge might be ideal.
    A full team, could be good but not sure how good...
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  9. #29
    Member BobGnarly's Avatar
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    While I know you've already pretty much discarded the idea, there's another reason why enh shaman would be very hard to box...their burst is dependent on a fairly complex FCFS rotation, which is pretty hard to maintain as a boxer.

    So even if you took away the fact that they can be kited very easy, they aren't going to throw up the kind of numbers you're used to seeing enh shaman put out. Enough? Maybe, who knows. Just not those incredible numbers.
    No matter where you go, there you are.

  10. #30

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    Quote Originally Posted by BobGnarly View Post
    While I know you've already pretty much discarded the idea, there's another reason why enh shaman would be very hard to box...their burst is dependent on a fairly complex FCFS rotation, which is pretty hard to maintain as a boxer.

    So even if you took away the fact that they can be kited very easy, they aren't going to throw up the kind of numbers you're used to seeing enh shaman put out. Enough? Maybe, who knows. Just not those incredible numbers.
    Yep, you're right. The burst is just not there. I mean you get sudden random bursts where you might reach the ele shaman burst but it's random. You can't rely on it. There's not BOOM macro button you can push to guarantee a kill. And on top of that the mobility sucks, there's no charge or death grip or hands of freedom, nothing. Ghost wolf is the only form of gap closer but doesn't remove the effects from you and the moment you come out of it you're frozen again or whatever slow effect you have on you.

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