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  1. #1

    Default 4 locks + which healer?

    Pretty sure I'm creating my lock team today, which means a looong non-RAF journey of leveling up.

    For PvP, which healer would you recommend for the fifth toon? I've been thinking druid the whole time, but maybe having a resto shaman with some totem buffage for the felguards would be better.

    Thoughts?
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  2. #2

    Default

    i think the driuds mobility would more than make up for the totems, espically if you take the locks affliction, you could be completely mobile with dots and hots

    Let them hate, as long as they fear.

  3. #3

    Default

    Shaman brings Bloodlust...

    Paladins would still be good for the same reason they rock on Shaman teams.

    Priests would be the least helpful since their CC shares DR with yours

  4. #4

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    glitch

  5. #5

    Default

    Quote Originally Posted by Kedash00 View Post
    i think the driuds mobility would more than make up for the totems, espically if you take the locks affliction, you could be completely mobile with dots and hots
    Would an earthbind totem make up for having to stop and heal from time to time?

    I admit I don't know my shamans well, and may suggest overlapping totems, but a grounding totem, protection from fear, earthbind totem, windfury for the felguards, strength of earth totem (have I mentioned 3 earth totems now?... crap) could be lots of buffs.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  6. #6

    Default

    Actually its the Locks you need clarification on. Lock pets do not benefit from melee haste buffs, or agility or strength buffs.

    Their strength comes from your spell power. Their haste doesn't change.

    The earth bind totem wouldn't be too helpful for the locks, as I don't see a multi boxer as being much of the one kiting so much as vice versus.

  7. #7

    Default

    only reason i would go with a druid is if you were taking them affliction, if you are going demo then it wouldn't be much of an advantage, i have my lock team with a driud but they are all affliction and in pvp i never stop running around, someone gets close i just turn around dot them up and heal who they are hitting on with the drood.
    works great for me but they are only 70 so might be different for 80s, just food for thought.
    demo spec you might stop and case something and then the mobility factor just isn't being used

    Let them hate, as long as they fear.

  8. #8
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    Default

    I went with a Disc priest, with my four locks.
    The mobility was nice in the few WSG's I've run.
    But the team is still rather low, and mainly PvE focused for now.
    They were envisioned as a PvP team, and will be at end-level.

    If you want a mobile style.
    Corruption and Agony as the main spells.
    I'd only look at Resto Druids or Disc Priests.
    But the Shammy brings a lot, if you're willing to play the Turret style, and surrender your mobility.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #9

    Default

    I'd say druid and go 4x affliction.

    Mobility is the main weakness from a boxer, if you can make yourself more mobile, i know i would.

  10. #10

    Default

    Druids/priests are best because of instant heals. Sucks when your healer is getting beat on and your team needs a heal. Hots and instants are awesome for that.

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