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  1. #1

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    Druids/priests are best because of instant heals. Sucks when your healer is getting beat on and your team needs a heal. Hots and instants are awesome for that.

  2. #2
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    It's a tough choice.

    Who is harder to kill, when you focus on them.
    A disc priest or a resto druid, who is pvp geared.

    From a playing them point of view.
    They're both very mobile healers.

    The druid kind of needs to pre-hot the team.
    But you can do that with a castsequence.
    Kind of like....
    /castsequence [target=5] ,,,,,,,,,,,,,Rejuv
    /castsequence [target=4] ,,,,,,,,,Rejuv
    Etc.
    Do that with each of your hots and roll them.

    The priest has instant Holy Nova, which is more healing then you normally need.
    And that is totally mindless for battlegrounds.
    Not sure either healer will work in 5's, in arena, or which of the two would be better.
    When someone is focused, the priest has Pain Suppression, PW: Shield and Flash Heal/Penance.
    I'd say the priest is better at reaction/twitch healing, so I went with them.
    But the resto is no slouch; I've had times when its hard to drop one tree with a team.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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  3. #3

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    besides survivabilty the way you heal is something you should think about aswell.

    Since you have to prehot to avoid seriously gibbing, where a priest is much better at healing several chars up fast.

  4. #4

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    That isn't a problem really, just work your hots into your pvp buttons so the Druid is constantly rolling on everyone. It's not like the Druid will run oom

  5. #5

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    Quote Originally Posted by Multibocks View Post
    That isn't a problem really, just work your hots into your pvp buttons so the Druid is constantly rolling on everyone. It's not like the Druid will run oom
    What type of druid do you play? >.>

    In pvpgear you will run oom. <500 mp/5 sec.

    Yes you got innervate, once every 3 minutes. Hotting up 5 targets will drain your mana very fast.

  6. #6

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    I played with a fully geared Druid, and he did not go oom fighting for 10 straight minutes against a 2k team.

    He was all spellpower, resil and spirit tho, not so much on haste or crit. with enough mana regen, the healer won't go oom.

  7. #7

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    Quote Originally Posted by BrothelMeister View Post
    I played with a fully geared Druid, and he did not go oom fighting for 10 straight minutes against a 2k team.

    He was all spellpower, resil and spirit tho, not so much on haste or crit. with enough mana regen, the healer won't go oom.
    I'm guessing the resto druid was playing solo? I think the problem mentioned earlier in this thread is that we have limited options for reaction time since there is so many other things we need to do. Because of that, in order for the druid to be effective it must be rolling HoTs on everyone all the time, which would drain mana quickly.
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  8. #8

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    As I just stated, a geared Druid does not go oom unless a lock or priest is draining them. He rolls hots on everyone, and they survive even while he is CCed...

  9. #9
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    If you let blooms bloom and hit wild growth on every cd and glyph innervate druids mana is like never ending. Trust me hot rolling is doable for long periods of time look at the cata threads for druids. I've grouped with druids in 10/25 ICC that hot roll their way through boss fights without having to pay attention to anyones health.


  10. #10
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    To clarify...

    A PvP geared Resto Druid, doesn't go oom?
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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