I saw that on mmo-champ but wasn't sure if it took into account which overlap and which do not. Good to know it does. Thanks.
I saw that on mmo-champ but wasn't sure if it took into account which overlap and which do not. Good to know it does. Thanks.
Pally, Priest, Mage, Druid, Shaman is probably the strongest as far as buffs go.
EVE Online Get Ships. Train Skills.
I'd add a destro warlock aswell.
And probably spec the mage arcane once you're 70+, for the insane burst damage you can get with popping CD's. Can be very usefull on bosses.
Spriest is probably gonna get nerfed, since they're quite insane atm. Don't think they would add more then a warlock.
http://www.dual-boxing.com/showpost....5&postcount=12
Looks like I did miss a couple eg improved Shadow Bolt but still looks to be a right for most.
Last edited by Whowantstoknow : 05-30-2010 at 07:44 AM
Well I run a paladin tank and 1 resto druid and 3 balance druids.
All I can say is balance druids and resto druids are incredibly awesome... Not sure why such negativity... 17k starfires, hurricane, treants- they do great DPS. My resto druid can heal anything easily+can roll hots while moving- wild growth alone usually keeps me topped off in heroics.
Maybe your healing problems come from not using Healbot/Vuhdo and ISboxer mouse repeater regions I dunno. But I can heal my whole team just fine and in the most hectic situations.
That was my thoughts as well. The plan thus far is to go disc, frost, balance, Elemental, and protection. Not having a dedicated healer Unless absolutely needed. Rather, having all toss out heals along with the dps. I was liking the shield bonuses of a disc priest which look to be getting even better in Cata. And the Mage in frost spec for the replenishment. I figure since all but tank will be in the same general area, and each of the healing classes has their own aoe heals, I would mainly have to worry about keeping the tank shielded and healed. But it is all theory craft at this point.
I have this Pally/Priest/Shaman/Druid/Mage team except my priest is holy spec. Click cast sequence macro's are a must for max DPS. Also a good idea to have a basic no-dots cast button to conserve mana as well. The druid will be out of mana at all times until level 40 as balance. All instances are doable, but the pally tanking will be annoying until mid 20's when you finally get enough specials to keep off of cooldown.
As far as PVP goes 5v2 is doable but 5v3 is hard. It is especially hard for the priest to keep herself alive with more than two beating on her. Hopefully as disc things will be easier in that regard. 80's will tend to gank you, but most of that can be negated by not trying to mine while leveling (.... but I do it anyways). Not sure how viable a team like this would be for end-game PVP. Either way its still a nice change from the cookie cutter pally+4xshammy team.
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