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  1. #11

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    Quote Originally Posted by Sam DeathWalker View Post
    Ya this is something i have always wondered. Shaman big plus is they can heal and dps. When you get a dedicated healer then the plan will be to use the shaman to dps. Wouldn't a pure dps class such as mage be better in that case as they dps better, given you dont plan to use the shaman for healing?
    4 shaman do more dps then any single dps.

    1 healer heals more then 4 elemental shaman.

    So you can or chose to spent time healing yourself if you want to paly at max efficiency or you can take a healer along and only heal when it's really needed.

    I find that i'm double as effective when i got an awesome healer with me, since once you go defensive as 4 shaman without a healer, it's tough to get some proper offense going vs 3-5+ players.

  2. #12

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    Im on the 4 boxing boat as well.

    For instances, I just 4 heal/dps with 4 ele shaman. it works.

    For BGs/arena, get a healer to go with you. When the healer is getting trained, I can pour 25k heals on him every 1.5 sec, or I can chain heal myself as needed.

    The reason a deidcated healer makes more sense is that if you are constantly getting damage poured on you, then when you stop healing to dps, you can only dps for just so long before your characters have to stop so heal the low hp toons back to full, before going back to kill your target, which has since been healed to full as well.....

  3. #13

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    I play 3.

    I used to play 4 or sometimes 5, but I like 3 alot better.

    I find it more enjoyable, since I am not counted on to carry the entire BG. (minus the 40 man bgs)

    I enjoy 3v3 arena more than 5s so thats what I focus on. I play Lock-double healer and I play wiz cleave(lock/ele/druid) and double ele shammy- disc priest. Granted I cant play the same way other teams would with individual players, but that is a bonus when it comes to coordination.

    I found that it is easier to setup cc, since I have them bound to my naga mouse for arenatargets. Playing 5s was just too much to handle regarding cc, so your only choice is to gib people.

    You should try out everything and find out what works for you. It sometimes can differ than the standardized models voiced on this site.
    Last edited by Fat Tire : 06-04-2010 at 02:14 PM

  4. #14
    Rated Arena Member
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    Mar 2009
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    Baton Rouge
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    130

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    I play 4.

  5. #15

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    3 chars can be good in cata (rated bg) but 4 chars are better now because it is the only way to play arenas

  6. #16

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    I almost always play 5. Just nice having a full team ready to go at anytime. I don't need to rely on anyone.

    If you have 3 or 4 without a healer, it's a LOT less fun.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  7. #17

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    When you get a dedicated healer then the plan will be to use the shaman to dps. Wouldn't a pure dps class such as mage be better in that case as they dps better, given you dont plan to use the shaman for healing?
    The advantage of using shamans is they have a relatively uncomplicated spell rotation, while still being able to put out huge amounts of burst with a powerful lavaburst, fast chain lightning and elemental mastery to put the nail in the coffin. Combine that with the fact that they can pump out pretty alright heals if needed to (but i wouldnt rely on it or else your team begins to look like a 3/4/5 person pvp tank, quite expensive when you consider the size of most bgs)
    To take your example of a mage, they are more complicated to multibox in comparison as they all have procs which you wouldnt be able to exploit, and trying to manage things like frostnovas and blinks all at the same time is going to be tough going - I can guarantee there would always be one that blinks off in the wrong direction. Pretty much all 'pure' dps classes have these elements, making them harder to multibox effectively.

    Regarding team size, its really just a matter of personal preference. I'm currently rolling 3 shamans, more because I don't think a 4th would justify the extra monthly cost than anything. 4 is a sensible combo if you are considering 5v5 arena (you will do much better with 4 and a healer than 5 dps. You could always spec one of them resto, but that would get ugly quickly). 5 is good fun, purely because 5 lava bursts kills pretty much anything, but theres then a lot of pressure to perform in battlegrounds. Imagine a WSG with 10, individual people in. If 5 of those people all clustered together that is going to hurt your chances of winning pretty badly. That will only get worse if it is 1 person controlling all of those characters.
    Last edited by Plid : 06-14-2010 at 10:25 AM

  8. #18

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    Quote Originally Posted by Kicksome View Post

    If you have 3 or 4 without a healer, it's a LOT less fun.
    Is your opinion

  9. #19

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    Quote Originally Posted by Littleburst View Post
    Is your opinion
    agreed.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  10. #20

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    Quote Originally Posted by Emenems View Post
    3 chars can be good in cata (rated bg) but 4 chars are better now because it is the only way to play arenas

    Damn then what the hell have I been doin for the past 3 months.



    The mindset of the boxer and their advice needs to evolve. Seriously.

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