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  1. #21

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    Quote Originally Posted by Zappy View Post
    The stealth is the only thing that gives you a little survivability.... Use stealth to your advantage. Almost every time you pop out of stealth, your starfall is ready to go which makes it very fun. WSG is a blast as the flag carriers and typically anybody nearby gets destroyed so quickly.
    I hope I'm not putting too much emphasis on stealth, but I think the ability to sneak past the enemy (AV for example) or pick your battles (i.e. let a 10 person zerg take a node then recap when 2-3 are left to defend) is a big advantage. Being able to strategically utilize Starfall ownage is nice.

    One of my complaints about the Shaman team is that it is VERY potent, but somewhat forces you to play defensively and good BG teams respond by finding ways to pick you apart. That doesn't happen as much with my DKs, but the all melee team does have some of its own issues.

    Quote Originally Posted by Zappy View Post
    As far as PVE, they good, but a lot slower than my shammys and dk/ret team. 2 of my guys are dual-spec'd so I can run a bear, 3 boomkins and a tree. The issues you run into is lack of great aoe.
    Running DK+4xRet in 5 man heroics IS addicting due to the speed. It's a pretty high standard to live up to. As long as I can do heroics without too much difficulty, I'd be pleased. My biggest worry is that there's a lot of extra macro/setup work to run essentially two different comps with the same team. I know there are ways, but running a clickbroadcast for a Tree healer setup in PvE and then having a 5x click setup for healing as boomkins is a bit of a pain.

    How is Hurricane for AoE in PvE? Seems like it might be dominating...

    Quote Originally Posted by Zappy View Post
    Overall, this is a fun team, especially for battlegrounds and world pvp. Now if I could get their spellpower close to my shamans, I would love to see what kind of damage they could put out.
    Cranky old-timer.

  2. #22

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    Hurricane is nice and I use it a fair amount, but with only 3, it seems just as efficient to dot up everything. The problem is that once I use any AOE spell, I'll find my boomkins pulling aggro occassionally, and they can't tank worth a damn, so most of the time I'll bypass any aoe to make the runs smoother.

    I have numeric pad setup for all my special heals where 4, 5, 6 are my three boomkins. Typically, I'll use a /castsequence reset=3 Nourish, LifeBloom for spot healing. Then i have 0 for my tank, and 1 for my tree.

    When I get some time, I'll post up my pve macros. There's really not a whole lot to it. I've ran all the heroics with the exception of the new ICC 5 mans and ToC, but I'm fairly certain I can clear at least FoS and PoS.

  3. #23
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    If you're using IS Boxer (or presumably HKN) to mouse broadcast... you can choose a group as the target.
    And then use a mapped key to add other toons to that group (or remove them).

    So its the same click on whatever frame, for either type of heal (dedicated resto vs full team). And then who is a member of the group determines who receives the click.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
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  4. #24

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    Yup. Another boxer in my guild (Blaze) was telling me about all the goodies that IS Boxer has. When I last looked at it, it was missing a few key features that I just can't live without - ability to mute a specific toon (for doing arenas mainly), a round robin keypress rather than having to use a /castsequence, and a few other small things. After talking to Blaze, he said that ISBoxer has all those goodies now, so it's more of a matter of me taking the time to prepare for the switch.

    I've been using a ghetto heal system with keyclone since I've started. F1-F5 are my main heals for each toon regardless of which team I'm running. The druids are the only wierd setup for me as I have to switch specs to run PVE content. The Dk/Rets, and shammys can breeze through all the heroics with no changes.

    But back to the original question -- yes 5 druids can effectively do just about all the 5 man content in the game.

  5. #25
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    Quote Originally Posted by Zappy View Post
    Yup. Another boxer in my guild (Blaze) was telling me about all the goodies that IS Boxer has. When I last looked at it, it was missing a few key features that I just can't live without - ability to mute a specific toon (for doing arenas mainly), a round robin keypress rather than having to use a /castsequence, and a few other small things. After talking to Blaze, he said that ISBoxer has all those goodies now, so it's more of a matter of me taking the time to prepare for the switch.

    I've been using a ghetto heal system with keyclone since I've started. F1-F5 are my main heals for each toon regardless of which team I'm running. The druids are the only wierd setup for me as I have to switch specs to run PVE content. The Dk/Rets, and shammys can breeze through all the heroics with no changes.

    But back to the original question -- yes 5 druids can effectively do just about all the 5 man content in the game.

    Don't really want to derail the thread, but...

    A Keymap can have Steps, which are distinct things occurring on sequential presses of the same key.
    So you can send whatever to account 1 on press 1, account 2 on press 2, etc.
    You can also have IS Boxer not advance to the next step for "x.x" seconds, no matter how you spam the key.
    Or for it to reset to Step 1, "x.x" seconds after the first press or after the most recent press.

    For targeting (who receives the action) most mapped keys use:
    - Window: Current
    - Window: All without Current
    - Window: All with Current
    But you're free to define an Action Target Group, and use that as the target of a mapped key.
    With another mapped key, you can add or remove a toon from an ATG.
    So, change the target to an ATG, and create a mapped key that will remove the toon to mute from the target ATG.

    It's a pretty flexible software.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  6. #26

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    Quote Originally Posted by Ualaa View Post
    Don't really want to derail the thread, but...

    A Keymap can have Steps, which are distinct things occurring on sequential presses of the same key.
    So you can send whatever to account 1 on press 1, account 2 on press 2, etc.
    You can also have IS Boxer not advance to the next step for "x.x" seconds, no matter how you spam the key.
    Or for it to reset to Step 1, "x.x" seconds after the first press or after the most recent press.

    For targeting (who receives the action) most mapped keys use:
    - Window: Current
    - Window: All without Current
    - Window: All with Current
    But you're free to define an Action Target Group, and use that as the target of a mapped key.
    With another mapped key, you can add or remove a toon from an ATG.
    So, change the target to an ATG, and create a mapped key that will remove the toon to mute from the target ATG.

    It's a pretty flexible software.
    If by pretty flexible you mean has an answer for nearly everything you could want to do then yes...it surpasses flexibility.
    The Internet: We Know Drama
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  7. #27

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    Quote Originally Posted by Ualaa View Post
    Or for it to reset to Step 1, "x.x" seconds after the first press or after the most recent press
    ...that seems against the rules and too close to automation for my taste.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  8. #28
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    Well.. depends what you want to do with it.
    A reset so many seconds after the most recent press is no different then reset=x with a default warcraft macro.

    Reset to the first Step, after "x" seconds have passed is a bit more flexible.
    But it does exactly what it's configured to do, without making any decisions ever.
    And every action is a result of a user action, so again cannot see anything close to automation.

    Whatever... I guess.
    If you want to debate, can we do another thread, and not derail this one?
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #29

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    Please get thread back on track... This is about Druids not ISBoxer.
    Cranky old-timer.

  10. #30

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    Druids got their proc and cons as listed prior in this thread.

    For me one of the biggest concerns is the lack of Fear immunity and burst damage reduction. On the other hand, you have a team which is very versatile. All melee, all casters, a mix.
    Grim Batol EU (Horde) PVP
    Guild: GIMP

    5x Druids = 5x FUN

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