Close
Showing results 1 to 2 of 2

Hybrid View

  1. #1

    Default Help with basic macros.

    I'm using the downtime while my computer is at the repair shop to build some macros. Can anyone check if my syntax is correct or if I'm missing something.

    /target Deev [noharm, exists, nodead]
    /castsequence reset=combat [nocombat] Water Shield(), Earth Shield()
    /cast Riptide()

    Meant to:
    a- Target my tank if he is there, and not dead, and not charmed or similar.
    b- if not in combat it should cast water shield then earthshield.
    c- if the castsequence fails due to [nocombat] it should skip to the third line and cast riptide on it's target.




    Off-topic:
    Repeater Regions, does it work as stand alone or only with Isboxer? I'm new to running both tank and healer, so I'm trying to figure it all out.

    Thanks in advance

  2. #2

    Default

    Just to make yours work.... If you want combat as a condition, you use:
    /castsequence [nocombat] reset=combat Water Shield, Earth Shield
    But it will only do it if the person that is casting is in not in combat (shammy). That might not be what you want.

    Now, for my input, I never like to target people. The time it takes to send targeting info is at least 2 times your latency. And the more you change targets, the longer it gets. So I just put in who I want to do stuff on in my casts.
    /cast [@Deev] Riptide
    Sure you can put in help (help auto-checks for exists), nodead and others. But if the person is dead, it just doesn't cast, no targeting, no nothing, just fail and you can move on. You could check for dead so your shammy would heal him/herself...
    /cast [@Deev, nodead] Riptide
    /cast [@player] Riptide
    One other part is you will still get a "Can't do that right now" message when the riptide tries to cast after your castsequence goes off (when out of combat). So you can put in a combat option so it only does it when in combat (which is what I think you wanted to do).
    /cast [@Deev, nodead, combat] Riptide
    /cast [@player, combat] Riptide
    Again, it will only check that the shammy is in combat. I had a problem with my priest, I wanted to shield my tank before he charged (warrior). But then when battle started, I wanted to Renew and Flash Heal. I put in combat for my priest and moved out.... Guess what, the shield happend .1 sec before warrior got in combat, so my priest never got in combat, so priest never moved to healing..../sigh. I ended up putting a blank spot in a castsequence to account for the shield and then just moved straight into healing. No combat check. Another option is to cast an instant damage so your healer gets in combat (SWP, shocks, etc.).
    Hope that helps and good luck.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •