- Death Knights don't have a CC option that I know of.
- Druids can root, but cyclone is generally too short for a CC.
- Hunters can freeze trap, or snare/kite some targets.
- Mages can sheep, and can easily re-sheep.
- Paladins don't have a CC option that I know of.
- Priests can charm, but generally heroic mobs were immune. They could shackle undead.
- Rogues could sap, but could not re-sap targets.
- Shammies can hex, but they did not have that option in BC.
- Warrior CC is limited to off-tanking.
- Warlocks can banish, or a succubus can seduce, fear is generally a poor CC especially now that you cannot yo-yo mobs with Fear + Curse of Exhaustion/Curse of Recklessness chains.
Not everyone has CC, but most groups should have a decent assortment.
Depends how intelligent the random dungeon finder is, I suppose.
We could get a Pally healer, Druid tank, with the DPS of Death Knight, Warrior and Rogue.
That gets us off-tank options and sap as crowd control.
Depending how prevalent the need for CC, some classes could be more popular then others.
Connect With Us