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  1. #1

    Default Cataclysm Crowd Control?

    So being pretty new to multiboxing I read with interest that Cataclysm will bring back CC to dungeons, my question is, will this affect team composition for us multiboxers? My concern obviously would be that 3/4 shamans and a tank would become obsolete due to not have the variety of CC needed to clear dungeons? How did folks handle CC in the Burning Crusade? Blizzard indicates in the latest blue posts that every class will have some form of CC and that this will dictate how the dungeon is cleared.

    I remember in BC that in pugs this was a pain point for many classes where the groups leaned most towards mages and hunters and kicked other classes which had CC in favor of these classes due to their better utility.

    How did it work for mutliboxers in BC?

  2. #2

    Default

    Did they remove hex in cata?

  3. #3
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    Default

    - Death Knights don't have a CC option that I know of.
    - Druids can root, but cyclone is generally too short for a CC.
    - Hunters can freeze trap, or snare/kite some targets.
    - Mages can sheep, and can easily re-sheep.
    - Paladins don't have a CC option that I know of.
    - Priests can charm, but generally heroic mobs were immune. They could shackle undead.
    - Rogues could sap, but could not re-sap targets.
    - Shammies can hex, but they did not have that option in BC.
    - Warrior CC is limited to off-tanking.
    - Warlocks can banish, or a succubus can seduce, fear is generally a poor CC especially now that you cannot yo-yo mobs with Fear + Curse of Exhaustion/Curse of Recklessness chains.

    Not everyone has CC, but most groups should have a decent assortment.

    Depends how intelligent the random dungeon finder is, I suppose.
    We could get a Pally healer, Druid tank, with the DPS of Death Knight, Warrior and Rogue.
    That gets us off-tank options and sap as crowd control.
    Depending how prevalent the need for CC, some classes could be more popular then others.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  4. #4

    Default

    Quote Originally Posted by Ualaa View Post
    - Death Knights don't have a CC option that I know of.
    - Druids can root, but cyclone is generally too short for a CC.
    - Paladins don't have a CC option that I know of.
    - Shammies can hex, but they did not have that option in BC.
    A few additions

    - Deathknights can chains of ice....only really kiting but can help. i think they have something that freezes opponents too....although not 100% sure on that.
    - Druids can also put an animal to sleep
    - Paladins have hammer of justice and repentance
    - Shammans can earth bind totem which will also root if talented, stone claw totem can also help in a pinch

  5. #5

    Default

    Pallies also have Turn Undead
    Warriors have a stun - Concussion Blow, I believe? Not much, but similar to pally Hammer of Justice
    10-boxing Alliance Sargeras and Kil'jaeden

  6. #6

    Default

    I think more my point is, for example a shaman and hex, this works on certain targets but not all, and so in certain instances it will be useless, and so make a 3 man shaman team very ineffective.

    And so how did people handle this in the Burning Crusade? Or was it just a case of out gearing the instance, which from the blue post, says is not something that will be easily doable.

  7. #7

    Default

    Brute force and over gearing. But im not looking forward to boxing if I have to write out a bunch of custom target hex macros for each new instance if the only viable way is to cc 2/3 of every pull. If its required, then they are going to have to make the mobs crazy insane hard to require that. We can already 5man all the trash in icc to marrowgar.

  8. #8

    Default

    Well it could be simply stacking mechanisms which would kill the group if all the mobs are allowed to stack, kinda like Anub/OK with no cleanse, poision would wipe a group fast . Add in CC to CC the mobs which do X DoT and then kill one by one.
    I think they have to be thinking of a different mechanism if the blue post is talking about not being able to over gear and brute force them.

  9. #9

    Default

    Quote Originally Posted by crowdx View Post
    I think they have to be thinking of a different mechanism if the blue post is talking about not being able to over gear and brute force them.
    Where'd you get that from?

  10. #10

    Default

    Quote Originally Posted by Velassra View Post
    Where'd you get that from?
    Nowhere because its incorrect:

    Crowd Control in Cataclysm
    Not every pull is going to require crowd control, but there will be pulls that require crowd control, which isn't really the case today. Once you overgear content you overgear it, and you can take shortcuts.


    The model the are going for is more pulls similar to HPoS before the cave. I dont CC these as I overgear them but I imagine a bunch of new 80s probably would have to. Nothing is going to be as difficult as HSH or HSLabs
    Last edited by Whowantstoknow : 05-13-2010 at 08:26 AM

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