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  1. #11

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    I was quite surprised how fast these games go
    Grim Batol EU (Horde) PVP
    Guild: GIMP

    5x Druids = 5x FUN

  2. #12
    Super Moderator Stealthy's Avatar
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    May 2007
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    Sydney, Australia
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    1450

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    Over my various teams (Shamans, Druids, Locks, Mages, Pallies, DK's), I play quite a bit of WG, since I try and make sure I do the weeklies on all teams for max honor. These are the tactics I use...

    Offensive Battle:
    1. Take out defensive cannons: I find most attacks are either done at the front wall, or the wall adjacent to the front wall facing the Sunken Ring workshop. I usually start on the left-most cannon and work my way right to limit my exposure to enemy players and cannon fire. You want to limit exposure of incoming vehicles to enemy fire, to ensure the outer walls are taken down in the quickest time possible.
    2. After the cannons have been taken out, I have a quick look at the map - if there is a shortage of people defending the southern workshops, I'll head south to defend and roam between the southern workshops / towers where needed. If I judge there to be enough people down south, I'll hang around the fort and defend the vehicles as they pound the walls.
    3. If not defending down south, after the outer wall has been knocked the first priority is to take out the inner wall cannons, and the second to destroy any enemy vehicles. After that kill the guards and the elite NPC's, and then move to control the inner courtyard. Ideally you want to have control of the inner courtyard by the time the inner wall is breached.
    Things to note:
    - The battle often depends on controlling the workshops. In an offensive battle, controlling all 4 workshops greatly limits the opposing faction being able to take down the southern towers and gives you maximum offensive firepower (16 vehicles). You can usually still win controlling 3 workshops, but losing both southern workshops will usually result in a loss unless it happens very late in the game.
    - If the opposing faction takes a southern workshop and begins attacking a tower, cap the workshop first and then go after their vehicles. That way when you destroy their vehicles, they won't be running back to the nearest workshop to make another one.

    Defensive Battle:
    1. I usually start off on the cannon platforms and attack people that get in range of spells. Be ready to move quickly back down off the platform if you start to take a lot of damage - attacking players love to bombard the platforms with AoE spells. If one platform us under heavy fire, just move to another, or go to the base of one of the fortress towers to keep attacking.
    2. Once you have ranked up head to the Broken Temple workshop and try to cap it. If there are too many opposing faction players there, go around it and cap the Westpark workshop instead.
    3. When the chosen workshop has been captured, build Catapaults and head to Shadowsight Tower and take it out. Catapaults are fast and while the may not do much damage individually, 5 of them will make short work of a tower (you may need to set focus to you main, and have alts follow focus to work).
    4. Once the Shadowsight Tower has been destroyed, move on to the Winter's Edge tower, capping Westpark on the way if necessary. Repeat for the Flamewatch tower, capping Eastpark if necessary.
    5. When all 3 towers have been destroyed, I have a quick look at the map - if both southern workshops are under our faction's control, I'll head back to the fort to defend, stopping to try and cap the Sunken Ring workshop on the way. Otherwise I'll stay south cap workshops and try to make sure both stay under our control.
    Things to note:
    - Destroying all three towers not only lowers the remaining battle time by 10 minutes, but for each southern tower destroyed, the Offensive faction have their damage reduced by 5%, and the Defensive faction have their damage increased by 5%. This stacks up to 3 times.
    - Controlling the southern workshops is key for a defensive battle - you need at least one, ideally having both controlled.

    Hope this helps...

    Cheers,
    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  3. #13

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    Thank you so much for sharing. Truly epic advice for a new player

    Can't wait to try it out. I tried defending the Eastern workshop one of the times, with an okey result.

    One time the alliance swarmed the place, and I died, but I quickly recaptured the workshop. But your suggestions really helps for a better overview.
    Grim Batol EU (Horde) PVP
    Guild: GIMP

    5x Druids = 5x FUN

  4. #14

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    On E'T....I have to be careful while we are attacking. I usually go south and get workshops/towers.....but every now and then there wont be enough horde to kill to rank up before the fortress is captured.
    So, what i usually do every WG now(attacking or defending) is rank up as fast as possible then head south and do my thing. If a zerg wipes me out It is usually easy just to go and back cap the workshop they just left.

    Or, just have fun 2-3 shotting sieges as they approach the fortress.

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