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  1. #11

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    here is what I've found... melee groups rule at the lower levels ( 0-60 )
    5x pally, 4x warrior + healer and 3 hunter, tank, healer
    spell casters can't hit the side of barn when something is +5 over their level while melee & hunters don't have this problem. I can kill stuff that is high enough to display a skull over it's head ( +9 or +10 ) in stranglethorn with my level 32 warriors while the same level 32 priest would just go OOM trying to get a single spell not to miss. The priests wand never hits either while my warrior guns rarely miss. It's so off balance it's unbelievable.

    I leveled a 5x warlock team to 70 before and didn't really need a healer until 60 but I did it by only killing stuff I could hit. melee teams have much less down time, they don't eat/drink as much and I find them to lots of fun.
    X Five, a Galakrond alliance guild for multiboxers
    pally/shaman (thiliander/xenoca) , Shaman/Hunters (Zhedrar), Priest/Warlocks(Yarili,Yarlii,Yariil,Yarlli,Yarill)

  2. #12

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    Thanks for all the feedback guys.

    I changed my setup based on your suggestions.

    Tank - Level 80 Prot Pally
    DPS1 - Level 63 Arcane Mage
    DPS2 - Level 63 Survival Hunter
    DPS3 - Level 63 Destro Warlock
    DPS/Heals - Level 63 Holy Priest / Shadow Priest


    I'm using the boosting method now. I booted from level 59 to 63 and I'm currently running through Setthek Halls.

    Currently, a full clear of Setthek Halls takes about 20 minutes. Is this normal? Or is it a bit slow?

    My paladin has a gear score of 4519 and its mostly tank gear.

    I'm wondering if I should wear Ret gear in tank spec to speed things up? I don't have ret gear though, but could acquire a few pieces.

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