I took a look at the mmo-champion talent calculator.
With the intent of five druids, primarily focusing on battlegrounds...
All five have dual-specs, so will probably go (Bear-Tank, Resto-Healer, and possibly 3x Boomkin as their PvE specs).
Anyway, for PvP I was looking at this spec as the base: http://talent.mmo-champion.com/?drui...G,MYq3O-,11927
And then have three of them, spend points like this: http://talent.mmo-champion.com/?drui...h,MYq3O-,11927
Which gets them:
- Feral Aggression 5/5... +15% Ferocious Bite damage.
- Rend and Tear 5/5... +25% Ferocious Bite critical chance.
- Possibly one less point to one of these two (for 4/5) and then Primal Precision from 1/2 to 2/2 for +5 expertise.
With the other two speccing something like this: http://talent.mmo-champion.com/?drui...b,MYq3O-,11927
Which gets them:
- Improved Leader of the Pack 2/2... party aura, 4% heal on a melee crit.
- Infected Wounds 3/3... Mangles snare opponents to 50% speed and debuff haste by 20%.
- Primal Precision... 1/2 (5 Expertise) to 2/2 (10 Expertise).
- Brutal Impact... 2/2, for the Pounce (Cheap Shot) opener from Stealth.
- And two more points somewhere.
The basic idea of slightly different specs... Three of them get bonuses to Ferocious Bite. The other two provide the party buffs (Leader of the Pack) and opposition debuffs (longer Pounce duration and Infected Wounds); same idea as only one Shammy speccing into Totem of Wrath, extra points elsewhere. With two providing the LotP/Infected Wound benefits, and all five identical in appearance, the buffs/debuffs should be safe.
The two who do not spec into Ferocious Bite can do the Dot and Stun finishing moves, or possibly the Stun x2 more as an interrupt then for the stun. Each of them will have a Kick like mechanic, probably work it into the attack sequence so one of them kicks the target every second or so.
The team is spec'd away from Shred, as blues have posted Mangle will be much closer to comparable damage, even if its not as good. I'll take 80% (not sure what close means) of the damage from the front or back, and not have to worry about facing and such.
I like that all five of them will have Nature's Swiftness, with Healing Touch, Cyclone and Battle Rez as the primary nature spells. They also have 3/3 Predatory Strikes, for the 20% chance per combo point of their next Nature spell of less then 10 seconds casting time being an instant cast.
What do you think?
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