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  1. #11

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    18000 armor + shield + 1200 res + ts in stun + 30% less dmg in stun/silence + etc
    shms do ok against melees.

    if i face a lot of enemies (10+) the biggest problems are antiheal debuffs
    and the unbelievable HIGH range-aoe and other aoe crap some classes put out!!

  2. #12

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    My 2 cents come from 722 AV games. It's the only pvp i've done so far (next so wg), and I usually come out on top. Moreover so far I've done this in pve gear (finally finished my pvp suit today) with a pally tank / 3 ele + 1 rest shaman.

    - most annoying class: priest & rogue
    - melee class that can kill my team very fast: warrior
    - ranged class that can kill my team very fast: mage & boomkin. When I'm facing a pack of targets, i find it hard to spot the mage, whereas a boomkin is rather easy to spot.
    - annoying to some extend: deathgrip.
    - classes i'm happy to take on: shaman, rets, dk's, hunters, locks

    The only times i've had trouble was when i met a high arena rated, premade german group (the germans have their own queue on our bg), who would come zerg me and basically gave me a ticket to a graveyard. But against 90% of the teams i've met, i never really have had trouble.

    When i have my 5th shaman up, and with the announced changes for cata (casting on the run, AV reduced to 25 players per team) and instant ghost wolf, thunderstorm on different keys and talented earthbind, ... i really don't forsee much trouble. For me the key is to always have a healer, that makes such a big difference.

    There are 3 dk/rets boxers i've met in my bg so far. And usually i can heal through anything and i'm able to take them out with max 1-2 losses myself. A melee team really needs to surprise me like the rogues can do.

    I'm really looking forward to play the rated bg's with 5 shammies.
    Everything that is fun in life is either bad for your health, immoral or illegal!

  3. #13
    Member Tdog's Avatar
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    Sorry I didn't read all of the thread, but this is my opinion on the matter...

    -Melee teams are best in close combat like inside of buildings and towers and killing while moving.
    -Ranged are best out in the open or places where you can remain stationary while constanly nuking the crap out of the opponents.

    Of course that doesn't mean that either team couldn't do well in either enviroment, just that imo that is where they do their best at.

  4. #14

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    Quote Originally Posted by BrothelMeister View Post
    Well lets see with Shaman x4 boxer vs melee x5 boxer:

    The melee run in while the casters open up (granted, probly only one cast will get off).

    Melee start chewing- 1st TSTORM!!

    Melee re-gather, shaman get another 2 casts off;

    Fire nova+ TSTORM!!!!! and now melee is also hindered by earthbind

    Melee regather (slower) while shaman cast

    fire nova+tstorm!!!!

    Me thinks the dk+4ret or 5 pally teams would just get their butt kicked by 4 shaman teams
    Paladins run in bubbled and take no damage, then chain arcane scream thing(silence) and kill shamans while they stand there.
    FIXED
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