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Shodokan Cataclysm: Comparing... 05-04-2010, 11:25 PM
zenga pvp or pve? 05-04-2010, 11:37 PM
Shodokan This was posted in the PVP... 05-04-2010, 11:49 PM
zenga My bad. I clicked 'new posts'... 05-04-2010, 11:59 PM
Ualaa There are two compositions... 05-05-2010, 12:30 AM
Myc Ive wondered the same thing,... 05-05-2010, 12:58 AM
Mosg2 The swap from one Ret to a... 05-05-2010, 05:34 AM
Shodokan Alright, it seems everyone is... 05-05-2010, 02:20 PM
deadguyfred If I read correctly, in Cata... 05-05-2010, 09:51 PM
Shodokan This is true. 05-05-2010, 09:58 PM
Boylston I started looking at this in... 05-05-2010, 05:45 PM
Ualaa Well, comparing Arena to... 05-05-2010, 06:47 PM
Shodokan I'm going to assume they will... 05-05-2010, 09:51 PM
Mosg2 I don't think they've... 05-05-2010, 09:14 PM
Zugdud Greetings, My current team... 05-05-2010, 10:34 PM
Clovis I was really intrieged by the... 05-06-2010, 12:13 AM
Ualaa They have definitively... 05-06-2010, 01:04 AM
Mokoi I have to say about Divine... 05-06-2010, 12:41 AM
Boylston A couple thoughts... Pulling... 05-06-2010, 09:10 AM
Shodokan That "i win" combo is a... 05-06-2010, 12:57 PM
Boylston Depends on the magnitude of... 05-06-2010, 04:04 PM
  1. #1

    Default Cataclysm: Comparing Multi-Class Melee With DK + 4 rets

    I am trying to REALLY find a reason to go with a multi-class team. But i'm not sure if the challenges added by the multiple classes would be worth the hassle. I know MOSG and ZUG run multi class teams... so what are your outlooks on things? I mean the whole totems thing for anti-fear is kinda big IMO. But then again you can just sub out one ret for that i suppose. What do people think that multi-class will have over 4 rets + dk... especially since healing is being toned down overall?
    The Internet: We Know Drama
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  2. #2

    Default

    pvp or pve?
    Everything that is fun in life is either bad for your health, immoral or illegal!

  3. #3

    Default

    Quote Originally Posted by zenga View Post
    pvp or pve?
    This was posted in the PVP section for a reason >_> (Not to sound like an ass)
    Last edited by Shodokan : 05-04-2010 at 11:51 PM
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  4. #4

    Default

    My bad. I clicked 'new posts' to have a read while lvling my herbalist. Was almost 6 am and missed the section. Therefore i'll refrain from comments till i'm awake :P
    Everything that is fun in life is either bad for your health, immoral or illegal!

  5. #5
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    Default

    There are two compositions which have proven strong, boxed.

    Four shammies, because of the totem farm.
    This is usually accompanied by a healer, played by someone else.
    We get fear immunity, a lot of buffs and resistances, heroism/bloodlust, purge, and controlled burst.

    4x Ret's, with the DK is a more resilient team, higher armor and such.
    Plus they are in your face immediately.
    The loss of cleanse will make fear a nastier mechanic to face.

    A mixed melee team... something like:
    - Death Knight
    - Enhancement Shaman
    - Warrior
    - Ret Paladin
    - Ret Paladin or Feral Druid or Dedicated Healer?

    You gain Tremor for the vs Fear.
    And several buffs.

    But lose the passive heals of Divine Storm as well as Art of War heals.
    Not sure if the other teams have enough healing to be in the same ball park as the DK/Ret's.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  6. #6

    Default

    Ive wondered the same thing,
    I think in pvp it will be a 50/50 (more of a 'preference' on what team you like to play) No dispell succkz =l but trinkets/bubbles can make up for fear. but who knows what new PVP gear to help you will in CATA.

    tho for PVE if you lost 1 passive healer seems like you would need to get a full time healer or another class that can off heal (shammy/spriest) to make up for it unless you have the content significantly outgeared.
    I have thought about mixin my team up something similar to Ualaas post for PVE but I don't think it would be fun in pvp

  7. #7

    Default

    The swap from one Ret to a Warrior is, for me, a required step of evolution for this team. All told your damage output will more-than-double--MS doesn't just halve incoming healing. It shortens the reaction window your opponents have where they can credibly fix the incoming damage you're putting out. This immediately disqualifies many, many teams from being able to beat you.

    The Shaman is, to me, another step of evolution. Being able to Purge Hand of Protection off of a target is *HUGE*. Instead of there being no good target when there's a Paladin on the other team due to HoP you can pick almost anyone. Totems are a Big Deal (Tm).

    All that having been said... In Cata I think that Dk+Rets or Warrior+Rets is going to be superior. If this PBAE pulsing heal is even *decently* powerful... 4x of those plus either an MS'er or the DK with the no-healing strike is going to be awesome. Of course, maybe burst won't be a viable strategy in Cata and we'll all be playing Druids.

    I've got a hunch about 4x Druids
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  8. #8

    Default

    Quote Originally Posted by Mosg2 View Post
    The swap from one Ret to a Warrior is, for me, a required step of evolution for this team. All told your damage output will more-than-double--MS doesn't just halve incoming healing. It shortens the reaction window your opponents have where they can credibly fix the incoming damage you're putting out. This immediately disqualifies many, many teams from being able to beat you.

    The Shaman is, to me, another step of evolution. Being able to Purge Hand of Protection off of a target is *HUGE*. Instead of there being no good target when there's a Paladin on the other team due to HoP you can pick almost anyone. Totems are a Big Deal (Tm).

    All that having been said... In Cata I think that Dk+Rets or Warrior+Rets is going to be superior. If this PBAE pulsing heal is even *decently* powerful... 4x of those plus either an MS'er or the DK with the no-healing strike is going to be awesome. Of course, maybe burst won't be a viable strategy in Cata and we'll all be playing Druids.

    I've got a hunch about 4x Druids
    Alright, it seems everyone is set on the rets/dk.

    Thanks for the advice. Now to find another team to do...
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  9. #9

    Default

    Quote Originally Posted by Mosg2 View Post
    The swap from one Ret to a Warrior is, for me, a required step of evolution for this team. All told your damage output will more-than-double--MS doesn't just halve incoming healing. It shortens the reaction window your opponents have where they can credibly fix the incoming damage you're putting out.
    If I read correctly, in Cata Warrior MS effect will reduce healing to 20%,
    Deadguyfred
    Arathor Horde Shammies Andagurls, Andagurls, Andagirlz, Andagirls and Sianee Pally tank LVL 85. Druids x 5 LVL 85, Pallies x 4 LVL 80, Locks x 4 lvl 60.
    Necronelly DKs x 4 + Omghalp Disc Priest current FOTM

  10. #10

    Default

    Quote Originally Posted by deadguyfred View Post
    If I read correctly, in Cata Warrior MS effect will reduce healing to 20%,
    This is true.
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

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