Devourer of Souls is a survival fight, the trick is to simply take your time. Mirrored Soul can tear you apart, so just stop DPSing for a few seconds if you're taking too much damage, or stop your rotation and let it just be white damage while you heal
Same for Krick and Ick, first few times for me that took like 6 minutes
That's the thing - I'm not DPSing during it. I stop doing ANYTHING except trying to heal myself, right when it says that it'll be cast, but he starts doing just stupid amounts of damage out of nowhere and literally everyone is dead before I can get a flash of light off. It's crazy.
Well, sure, if you want to be all *logical* about it. I'll try that once I get over the brain damage that is being caused by setting up ISBoxer.
Edit: Yay, I have it set up and working the way I want it - but hoo, boy, it's been frustratingI think drinking while doing anything remotely geeky like setting up new software is not a good mix. Now I shall try the whole "backing away from the damage" thing you suggest!
Last edited by kate : 04-30-2010 at 11:52 AM
Are you doing DS/DS rotations?
When I first started heroics on my DK/rets team, I definitely had a hard time healing during those types of fights, but once I started using DS/DS on rotation, I found it so much easier. Also make sure you're blowing CDs as needed. After you DS/DS rotation, make sure to pop wings for that extra dps boost and heals.
Those first few heroics without badge gear will still be tough, but once you get a few pieces, you'll start to notice the difference in no time. I've cleared every heroic on these guys with the exception of heroic HoR.
For FoS Devourer of Souls in particular, slow way down -- this fight is not a dps race and if you're popping CDs and stuff with extra damage like army of the undead, you'll get eaten alive when mirror of souls gets put on you. If you're quick enough, you can pop DS/DS on the paladin that gets the mirrored soul debuf and go to town. If not, bind a key to stop attacking. Just make sure to move out of the way as soon as you see him jump. Also make sure you put up your shadow aura.
The three keys to that fight are A) stop DPS when you see him casting mirror of souls, B) move and fight him elsewhere when he jumps and drops a puddle on the ground, and C) when he casts wailing souls, get behind him asap. If you follow those three steps, the group heal from divine storm should be plenty to keep your guys topped off.
I've been getting IS/ISBoxer working, but I am going to try these things - especially the DS staggering. I hadn't really thought of it as wasted healing, but in a lot of cases, 4x ret doing DS all at once is going to be massive overkill.
Thanks all for the tips!
Edit: My biggest problem is that 1-80, dungeons were REALLY easy, so now that there are tricks I'm sloppy about handling them. I just need to take some time to think things through more.
Last edited by kate : 04-30-2010 at 03:39 PM
oops.. I didn't even mean Divine Storm on rotation, however that may help a little too.
The DS/DS rotation is shorthand for Divine Shield / Divine Sacrifice. Basically, you pop Divine Shield on one of your paladins, then immediately pop Divine Sacrifice. With 2 points in Divine Guardian, Your entire party takes 50% less damage for 6 seconds, another another 30% less damage for another 4 seconds. All the damage is redirected to the paladin and if he's got divine shield up, he won't be taking any damage. If you stagger that during a fight, you'll have 40 seconds of damage reduction.
Yes, the 1-80 dungeons were really easy. Gear is the big equation here. Melee scales a lot better than casters, so with a few upgrades, you'll start to "feel" the difference, and the next thing you know you'll be flying through them.
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