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  1. #21

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    Quote Originally Posted by Lax View Post
    Which bosses in particular?

    For ones with whirlwind (skadi, gal'darah, commander in nexus, marshal in toc, etc), I stop my healer from following or IWT, and I set him back 20-25 yards. When the boss starts to whirlwind, I switch to my healer and hit follow to make everyone follow him instead of the tank. Then I can run with him and my other guys are already on their way out of trouble. When whirlwind is done, I can hit IWT and continue to play from the healer, or switch back to my tank.

    Of course, if you dont have a holy paladin that doesn't work so well You will have to set up a way to heal quickly with FoL on AoW procs. It's harder to have 4 rets than to have one holy while gearing up.
    I have it set up so that everyone can heal everyone, yeah - I can survive a whirlwind, but things like Devourer of Souls just totally destroy me.

  2. #22

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    Devourer of Souls is a survival fight, the trick is to simply take your time. Mirrored Soul can tear you apart, so just stop DPSing for a few seconds if you're taking too much damage, or stop your rotation and let it just be white damage while you heal

    Same for Krick and Ick, first few times for me that took like 6 minutes
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  3. #23

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    Quote Originally Posted by Lax View Post
    Devourer of Souls is a survival fight, the trick is to simply take your time. Mirrored Soul can tear you apart, so just stop DPSing for a few seconds if you're taking too much damage, or stop your rotation and let it just be white damage while you heal

    Same for Krick and Ick, first few times for me that took like 6 minutes
    That's the thing - I'm not DPSing during it. I stop doing ANYTHING except trying to heal myself, right when it says that it'll be cast, but he starts doing just stupid amounts of damage out of nowhere and literally everyone is dead before I can get a flash of light off. It's crazy.

  4. #24

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    Quote Originally Posted by kate View Post
    That's the thing - I'm not DPSing during it. I stop doing ANYTHING except trying to heal myself, right when it says that it'll be cast, but he starts doing just stupid amounts of damage out of nowhere and literally everyone is dead before I can get a flash of light off. It's crazy.
    back the fuck up then =P

    thats all i do and it works fine.
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  5. #25

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    Quote Originally Posted by Shodokan View Post
    back the fuck up then =P

    thats all i do and it works fine.
    Well, sure, if you want to be all *logical* about it. I'll try that once I get over the brain damage that is being caused by setting up ISBoxer.

    Edit: Yay, I have it set up and working the way I want it - but hoo, boy, it's been frustrating I think drinking while doing anything remotely geeky like setting up new software is not a good mix. Now I shall try the whole "backing away from the damage" thing you suggest!
    Last edited by kate : 04-30-2010 at 11:52 AM

  6. #26

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    Quote Originally Posted by kate View Post
    I can handle the trash easily - the problem is on bosses that do any kind of AOE, I take so much damage so quickly on everyone that I either have to completely stop DPSing to heal or die to the AOE. Any kind of gimmick that requires everyone but the tank moving away I'm screwed on because it's ALL melee, and they can't do damage at range.

    The thought is that once my gear has gotten better I won't have to stop DPSing to heal - I'll be able to mix n' match. But this is a LOT more gear sensitive than it would be if I had ranged DPS. With all melee, gearing up my tank first is important, but if my DPS isn't reasonably well geared (better than the minimum starter-heroic stuff, I think) they get creamed.
    Are you doing DS/DS rotations?

    When I first started heroics on my DK/rets team, I definitely had a hard time healing during those types of fights, but once I started using DS/DS on rotation, I found it so much easier. Also make sure you're blowing CDs as needed. After you DS/DS rotation, make sure to pop wings for that extra dps boost and heals.

    Those first few heroics without badge gear will still be tough, but once you get a few pieces, you'll start to notice the difference in no time. I've cleared every heroic on these guys with the exception of heroic HoR.

    For FoS Devourer of Souls in particular, slow way down -- this fight is not a dps race and if you're popping CDs and stuff with extra damage like army of the undead, you'll get eaten alive when mirror of souls gets put on you. If you're quick enough, you can pop DS/DS on the paladin that gets the mirrored soul debuf and go to town. If not, bind a key to stop attacking. Just make sure to move out of the way as soon as you see him jump. Also make sure you put up your shadow aura.

    The three keys to that fight are A) stop DPS when you see him casting mirror of souls, B) move and fight him elsewhere when he jumps and drops a puddle on the ground, and C) when he casts wailing souls, get behind him asap. If you follow those three steps, the group heal from divine storm should be plenty to keep your guys topped off.

  7. #27

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    Quote Originally Posted by Zappy View Post
    Are you doing DS/DS rotations?

    When I first started heroics on my DK/rets team, I definitely had a hard time healing during those types of fights, but once I started using DS/DS on rotation, I found it so much easier. Also make sure you're blowing CDs as needed. After you DS/DS rotation, make sure to pop wings for that extra dps boost and heals.

    Those first few heroics without badge gear will still be tough, but once you get a few pieces, you'll start to notice the difference in no time. I've cleared every heroic on these guys with the exception of heroic HoR.

    For FoS Devourer of Souls in particular, slow way down -- this fight is not a dps race and if you're popping CDs and stuff with extra damage like army of the undead, you'll get eaten alive when mirror of souls gets put on you. If you're quick enough, you can pop DS/DS on the paladin that gets the mirrored soul debuf and go to town. If not, bind a key to stop attacking. Just make sure to move out of the way as soon as you see him jump. Also make sure you put up your shadow aura.

    The three keys to that fight are A) stop DPS when you see him casting mirror of souls, B) move and fight him elsewhere when he jumps and drops a puddle on the ground, and C) when he casts wailing souls, get behind him asap. If you follow those three steps, the group heal from divine storm should be plenty to keep your guys topped off.
    I've been getting IS/ISBoxer working, but I am going to try these things - especially the DS staggering. I hadn't really thought of it as wasted healing, but in a lot of cases, 4x ret doing DS all at once is going to be massive overkill.

    Thanks all for the tips!

    Edit: My biggest problem is that 1-80, dungeons were REALLY easy, so now that there are tricks I'm sloppy about handling them. I just need to take some time to think things through more.
    Last edited by kate : 04-30-2010 at 03:39 PM

  8. #28

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    oops.. I didn't even mean Divine Storm on rotation, however that may help a little too.

    The DS/DS rotation is shorthand for Divine Shield / Divine Sacrifice. Basically, you pop Divine Shield on one of your paladins, then immediately pop Divine Sacrifice. With 2 points in Divine Guardian, Your entire party takes 50% less damage for 6 seconds, another another 30% less damage for another 4 seconds. All the damage is redirected to the paladin and if he's got divine shield up, he won't be taking any damage. If you stagger that during a fight, you'll have 40 seconds of damage reduction.

    Yes, the 1-80 dungeons were really easy. Gear is the big equation here. Melee scales a lot better than casters, so with a few upgrades, you'll start to "feel" the difference, and the next thing you know you'll be flying through them.

  9. #29

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    Quote Originally Posted by Zappy View Post
    oops.. I didn't even mean Divine Storm on rotation, however that may help a little too.

    The DS/DS rotation is shorthand for Divine Shield / Divine Sacrifice. Basically, you pop Divine Shield on one of your paladins, then immediately pop Divine Sacrifice. With 2 points in Divine Guardian, Your entire party takes 50% less damage for 6 seconds, another another 30% less damage for another 4 seconds. All the damage is redirected to the paladin and if he's got divine shield up, he won't be taking any damage. If you stagger that during a fight, you'll have 40 seconds of damage reduction.

    Yes, the 1-80 dungeons were really easy. Gear is the big equation here. Melee scales a lot better than casters, so with a few upgrades, you'll start to "feel" the difference, and the next thing you know you'll be flying through them.
    ...

    I am a dummy. I hadn't even imagined using something like that. It will change everything

  10. #30
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    Quote Originally Posted by Lax View Post
    Of course, if you dont have a holy paladin that doesn't work so well You will have to set up a way to heal quickly with FoL on AoW procs. It's harder to have 4 rets than to have one holy while gearing up.
    This is something I'm gonna have to try. IWT on tank + 3 melee dps and play the healer type instead...an intriguing thought. Be tough on bosses with cleave.
    Now playing: WoW (Garona)

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