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  1. #1

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    AFK out of strand??? Are you crazy? That's hands down the easiest to win IMO. I used to have a very bad win ratio (maybe 15-20% win) until I tried a new strategy.

    When you're on offense, the goal is to get to the orb as quick as possible. When I'm on the boat, I always use water walking and make my guys run in the middle of the water to regroup them as quick as possible. I ask the BG which gate they all want to attack, then I'll go after the other gate and let them know. Most of the time, the opposition will see a multiboxer, and will storm after you which makes it even easier for the rest of the team to go through the initial gates. If the opposition stops the other sides attack, I'll already have the two cannons destroyed making it easy to get through the gate that I'm on. As long as someone makes it to the orb, we're almost guaranteed a win.

    The real key to winning this BG is better defense. My old strategy was to rush down to the beach and kill everyone as they come off the boats. Lots of fun to be had there, but the reality is that we'd almost always lose. With this strategy, they'll almost always break through the opposite gate and and this point, it's very difficult to catch back up to them as you'll be forced in combat almost nonstop, then it's a loss.

    Try this strategy instead when you're on defense, and I guarantee your win percentage will go way up. Pick a gate and go to it, then park your guys on the ledge next to one of the cannons, then nuke all the demolishers as they arrive and anything else you can kill. The demolishers have a longer range, so it's possible they'll break through. If they break through your gate first, it's even better as you can choke them really hard at the gate. Pay close attention to when the opposite gate goes down. When this happens, you need to pack up and relocate as quick as possible. Drop staggered earthbinds, groundings, etc and get to the next gate and repeat the same strategy. The yellow gate is by far the easiest to choke down as usually by then, 90% of your team will be there with you.

    I started using this strategy a few weeks ago, and since then ally haven't gotten to the orb so I haven't lost a match yet. ~7-8 games so far with one of them being a tie.

  2. #2

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    Quote Originally Posted by Zappy View Post
    AFK out of strand??? Are you crazy?
    When I played my quad shamans on defense in the strand I would do this. When it works its a lot of fun.




    http://www.youtube.com/watch?v=gWDla8acgm0

  3. #3

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    Quote Originally Posted by Zappy View Post
    AFK out of strand??? Are you crazy? That's hands down the easiest to win IMO. I used to have a very bad win ratio (maybe 15-20% win) until I tried a new strategy.

    When you're on offense, the goal is to get to the orb as quick as possible. When I'm on the boat, I always use water walking and make my guys run in the middle of the water to regroup them as quick as possible. I ask the BG which gate they all want to attack, then I'll go after the other gate and let them know. Most of the time, the opposition will see a multiboxer, and will storm after you which makes it even easier for the rest of the team to go through the initial gates. If the opposition stops the other sides attack, I'll already have the two cannons destroyed making it easy to get through the gate that I'm on. As long as someone makes it to the orb, we're almost guaranteed a win.

    The real key to winning this BG is better defense. My old strategy was to rush down to the beach and kill everyone as they come off the boats. Lots of fun to be had there, but the reality is that we'd almost always lose. With this strategy, they'll almost always break through the opposite gate and and this point, it's very difficult to catch back up to them as you'll be forced in combat almost nonstop, then it's a loss.

    Try this strategy instead when you're on defense, and I guarantee your win percentage will go way up. Pick a gate and go to it, then park your guys on the ledge next to one of the cannons, then nuke all the demolishers as they arrive and anything else you can kill. The demolishers have a longer range, so it's possible they'll break through. If they break through your gate first, it's even better as you can choke them really hard at the gate. Pay close attention to when the opposite gate goes down. When this happens, you need to pack up and relocate as quick as possible. Drop staggered earthbinds, groundings, etc and get to the next gate and repeat the same strategy. The yellow gate is by far the easiest to choke down as usually by then, 90% of your team will be there with you.

    I started using this strategy a few weeks ago, and since then ally haven't gotten to the orb so I haven't lost a match yet. ~7-8 games so far with one of them being a tie.
    Strand sucks because you rely on your other teammates a lot more then in other BG's. If none take a Demolisher to attack, no matter what you do, you've lost. Making or breaking Sota depends on how good your pugs are. Aparantly you're a lucky one. If we defend first and save the keep till their time runs out, it's still not an exeption to tie in my BG, because none takes demo's.

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