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  1. #1
    U JELLY?! Toned's Avatar
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    Nov 2007
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    Quote Originally Posted by Seraphaw View Post
    Some things that usually works for me in BG's, maybe it can help you or... maybe not?:

    In EOTS (my favourite), go to the node with the least amount of players (in my battlegroup, it's usually FR). Most games the alliance are going to try and charge felreaver ruins in earlygame to gain some kind of advantage. Laugh at them as they get oblitherated one by one while trying to run up the hill to FR. Rush magetower and drop your fe's and pop BL if you see some red guys. Check the map, is your team just standing around you with mouths wide open? There's no time to waste, go to BE if it's being owned or charge towards dranei ruins to put the final nail in the coffin. Pretty much a 100% succes rate for me...

    In Isle of Conquest
    Be with the horde on the offensive early game, but a boxer is most valuable in the defensive from mid-game to end. Protect your base from the ongoing assault of your keep! Early game you have a few choices, I wouldn't go docks the first thing I do because the alliance (almost ) ALWAYS have 20 or so players there and you will get torn, go for midfield or the airbase.

    In WSG it's just hoping that you get a healer who can run with your flag carrier and it's a boxers job to pave their way to your base, while keeping your IWIN button ready when the enemy flagcarrier shows his ugly face.

    In Arathi Basin
    I usually don't do this BG since hordes are a bunch of tards most of the time but what works for me is rushing BS and then move on towards gold mine. Some alliance will probably try and capture farm but your horde buddies should take care of that. From GM move on to stables, keep watch on BS so the second rush of alliance don't capture it. Hope that your horde mates are handeling LM because you dont want to go there and get knocked off... Anyway crappy BG but fun when you capture all nodes and farm alliance at their starting point.

    In AV
    Honestly, just try and defend any chokepoint past the starting cave, defending inside your keep can work but most of the time alliance will push back horde to the starting cave and then suddenly horde are defending their keep, and allliance will win by reinforcements. Protect a GY earlygame if you want to save horde from an embarassing defeat.
    If horde are succeful in their offensive, then it's time for you to go back to your keep and nuke the alliance.
    Don't like this BG that much, but 8000 honor is fun.

    In Strands of the Ancient
    Right click BG symbol, click >Leave battleground. Go pet a puppy for 15 minutes.

    This is what I do and I'm sure other people do it differently, so please share!
    WSG
    I play D with a 5th either Rogue/DK/Hunter/Mage some one that can help slow people down. I tell the other 5 to work as 1 and escort flag carriers. If people listen win ratio is very high.

    AB
    I go for LM so I can see everything going on. Tell the others to hold BS and Farm and it's pretty much game over. If they pressure any nodes I leave LM and go reinforce and then go back to LM to recap if they hit it in my absence. If they leave stables open I hit it when they go for our BS/Farm.

    EOTS
    This one is by far the most multi-box friendly. You just have to throw bodies at towers which we are very good at
    I rush DR then move to MT... Instruct my fellow teamates to hold BET and FEL. To insure retards don't tunnel vision I normally hold onto the flag till we get atleast 3 towers under control and hold the middle. Nothing drives me crazier than people tunnel visioning the middle when we only have 1 tower lol.

    AV
    Depends on my mood I'll either hold choke points and recap our towers, or rush on offense for a AV Blitz if the group is decent.

    Strands
    On Defense very simple... Kill the demos. Float in between purple and red soon as either one looks over ran make sure you fall back to yellow. You must hold yellow then hope your team is competent enough to win on offense. On offense I grab bombs and drop 4 at a time on the gates and kill anything near our demos. I instruct the team to have everyone grab demos / bombs and go Green. If they die rez up and go blue with bombs/demos. Pretty high win ratio in here can be a real pain sometimes.

    Isle
    Don't do this one often rarely pops, but when it does I focus on keeping the alliance and their vehicles dead. Soon as we break a wall on their keep I mount up and rush their keep. Pop ele's and bloodlust and kill their leader for the win!


  2. #2

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    What I like best to worst

    1. AV
    2. EOTS
    3. Isle of Conquest
    4. AB - when you start out, go for the far flag - e.g. Farm if you're alliance right off the bat. Messes up their spawn.
    5. WSG
    6. Strand

    My win rate is probably best in EOTS and worst in Strand.

    Strand I AFK out of - god I hate that place. WSG I can win, but it's just very stressful since you're 1/2 the team.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

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