Quote Originally Posted by Mercurio View Post
I believe the 5 Amber strat was nerfed a while back. That video is from almost a year ago and it looks like it was possible to keep him time-shifted the entire fight. I tried that recently and he built up immunity and started summoning lots of whelps.

But thanks for looking that up, I appreciate it. And if I'm somehow wrong on this and the strategy still works, please let me know!

Strategy still works fine. It's how I have always done it. It can be semi dependant on gear, as how much damage your drakes do is dependant on the ilvl of your toons items. For instance my druid group when they first started out with their sub 3k gs, it was a ridiculously close call. For my main group with everyone 5.5-6k gs, this fight takes a massive 40 seconds. For this encounter wear your highest level gear regardless of if it's actually good or not.

Basically you need 2 keys macrod (use bartender, or macaroon, or whatever)

We'll call these key A, and key B

key A:

/cast Shock Lance

Shock Lance - Instant - Deals 4822 to 5602 Arcane damage and detonates all Shock Charges on an enemy dragon. Damage is increased by 6525 for each charge detonated.

key B:

/cast Temporal RIft

Temporal Rift - Channeled - Channels a temporal rift on an enemy dragon for 10 sec. While trapped in the rift, all damage done to the target is increased by 100%. In addition, for every 15,000 damage done to a target affected by Temporal Rift, 1 Shock Charge is generated.

I personally simply manually click on each time stop myself. Alternately you could put it on a round robin key.

Time Stop
- Instant - 1 min cooldown - Halts the passage of time, freezing all enemy dragons in place for 10 sec. This attack applies 5 Shock Charges to each affected target.



Pick two keybindings - let's say '<' and '>'

on your two highest geared characters, bind key A to '<' and B to '>'

on the other three characters, do the opposite, as in bind A to '>' and B to '<'

Basically when 2 of your guys (the two best geared to offset the damage difference a bit) are casting shock lance, you want the other three channeling temporal rift, and when two are channeling temporal rift, the other 3 will be casting shock lance.

Go target the Ley guardian. Smash on < until you see the dragon get 10 stacks of shock charges. Then switch to <, until you again see 10 stacks of shock charges, back and forth back and forth. During this time you are also using your time stops to make sure eregos does nothing. As soon as one time stop is up, use the next one. Idealy you do not want ot have to use more than 3 time stops on this phase, but 4 is still doable. If your characters are super geared, you'll normally use 2.

Once he's at 60%, he'll shift, and you just hit follow, then just run in a big circle to avoid the balls, and go back and target him, and repeat smashing on < till 10 stacks, then > till 10 stacks, all the while keeping him time stopped. If you used 4 time stops during the first phase, you might have to wait a bit on the cooldown after you use your first (fifth) time stop in phase 2. This is usally ok. When he's at 20 he phases again, and you run around in a circle, go back, and then finish him off smashing < til 10 stacks, > til 10 stacks, etc etc.

This is definitely the way to do this fight if your guys are geared - I'd say full tier9, if you're doing it any other way you're wasting time. If your gear is not good enough to reliably do enough damage here, so that you keep running out of time-stops, then use the full ruby/healer on the island strat.