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  1. #1
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    I would go:

    1x Prot. Paladin.
    3x Elem. Shaman.
    1x (Any Spec) Warlock or Bal. Druid or Elem. Shaman.

    Three (elemental spec) shammies, can heal all five-man content in a Pally/Shammy group.
    The Warlock gets you 13% spell power, via Curse of the Elements.
    The Druid gets you the same, but until Cataclysm gives you something extra to manage (Eclipse procs).
    The fourth shammy, gets you more totems and the same rotation across all your toons.

    My main PvE team is 3x Elemental, 1x Protection and 1x Warlock (Demo).




    A 2nd pally would be Ret probably.
    That basically gets you Judgement of Light and Judgement of Wisdom.
    You will have Sanctuary/Kings plus Might/Wisdom on the team... meaning every shammy can drop Healing Stream instead of Mana Spring.

    You'll have to deal with IWT/CTM, melee range on bosses etc.
    Which isn't a big deal, just something to be aware of.

    The Pally, with an all caster team, is easy mode for a lot of content.
    I wouldn't trade a shammy or the lock for a second pally... but in a melee team, two pallies is a good choice.
    Last edited by Ualaa : 04-21-2010 at 04:43 PM
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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