That's what I'm trying to do but couldn't get around getting the keymap sorted out..
Basically, I have each toon's strafe keys bound to unique modified keys and then calling those via unique hotstrings:
Right Strafe Keybinding
Toon A - shift-ctrl-e
Toon B - shift-alt-e
Toon C - ctrl-alt-e
Toon D - ctrl-e
Toon E - alt-e
Left Strafe Keybinding
Toon A - shift-ctrl-q
Toon B - shift-alt-q
Toon C - ctrl-alt-q
Toon D - ctrl-q
Toon E - alt-q
Objectives:
1) Toon A leads, B & C moves left, and D & E moves right
2) Toon B leads, A & C moves left, and D & E moves right
3) Toon C leads, B & A moves left, and D & E moves right
4) Toon D leads, B & C moves left, and A & E moves right
5) Toon E leads, B & C moves left, and D & A moves right
I start building keymaps one objective at a time:
1st Objective: (Looks good)
Keymap Toon A:
ADD --> FMBA
Keymap Toon B:
shift-alt-q --> FMBA
Keymap Toon C:
ctrl-alt-q --> FMBA
Keymap Toon D:
ctrl-e --> FMBA
Keymap Toon E:
alt-e --> FMBA
2nd Objective: (Uh-oh)
Keymap Toon A:
shift-ctrl-q --> FMBB
Keymap Toon B:
ADD --> FMBB
Keymap Toon C:
ctrl-alt-q --> FMBB <--------Wall!! Since i already used this in the same keymap - I'm SOL. etc..
Am I missing something here or am I just too wrapped around the whole idea of FTL? Maybe it requires a unique approach in keyclone. Since I'm limited to only 2 keybinds for strafing in wow (afaik), I have this problem. Unless I can avoid using keybinds and script/macro instead (which would borderline if not breach ToS)?? Or maybe just dump KC and switch to IS since it's the weekend anyway.
Thanks for any input guys.
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