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Thread: Rated BG team

  1. #1

    Default Rated BG team

    Before my raf ends I want to bring up 1 or 2 more sets to 60.
    For rated bg's I am really leaning towards classes that do well in BG's currently as a guide cause I don't see the strats changing just better game play.

    This is with rated bg's in mind.
    Warlocks(dot n run with siphon life and soul link)

    Hunters( Ranged with pets, no mana no ammo, cammo and can launch all traps)

    Shadow Priests(Mention cause they are a pita to kill as a caster) Im sure they die faster to mele? oh and they have that new group death grip ability for their party/raid

    Shaman( new ability cast while moving)

    I have mages already they do well in bg's but do get focused on after I kill em all a few times

    Everyone has always had good ideas and advice on these forums.

  2. #2

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    You'll be hard pressed to find someone who doesn't think 4x shamans+ another class (including another shaman) is awesome in BGs.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  3. #3

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    The biggest fun i had in Alterac with my SPriests

    Just Mind Sear is fun without Limits ^^
    << and the Totemwall >>
    Arthas - EU
    Hardcore (!) Multiboxing Guild

    Main Team - Frostknights - World first lvl 85 Multiboxing Team

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  4. #4

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    The dk+ret team is the only one I've found to actually pull its weight consistently in BGs against good players, and a lot more. The shaman can still be shut down pretty easily and if you run into anything more than a 3v4 or 4v4 it's tough. I imagine it'd be even worse with other comps that don't have the advantages of a shaman team. I played warlocks and shadow priests back in bc and yeah melee just tear you in half and you don't have heals

  5. #5

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    Quote Originally Posted by heyaz View Post
    The dk+ret team is the only one I've found to actually pull its weight consistently in BGs against good players, and a lot more. The shaman can still be shut down pretty easily and if you run into anything more than a 3v4 or 4v4 it's tough. I imagine it'd be even worse with other comps that don't have the advantages of a shaman team. I played warlocks and shadow priests back in bc and yeah melee just tear you in half and you don't have heals

    In your opinion why do you think shamans are doing better in arena than dk-rets? Yet melee are a much more formidable force in BGs. Given the several 2k-2200+ shaman teams and no dk-rets teams minus the mixed melee anomaly.

    Is there a longer learning curve?

  6. #6

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    Quote Originally Posted by Fat Tire View Post
    In your opinion why do you think shamans are doing better in arena than dk-rets? Yet melee are a much more formidable force in BGs. Given the several 2k-2200+ shaman teams and no dk-rets teams minus the mixed melee anomaly.

    Is there a longer learning curve?
    The melee team, in BG's, immediately forces who you're fighting on the defensive and they get no chance to go on the offensive. You're swarming over their squishies roflstomping people. Lots of people run from me.

    The casters, in my experience in BG's, gets swarmed by said other side's melee. You're spending time healing instead of DPS'ing and it's a slow downhill ride from there to wiping.

    In arenas as soon as they see my DK+Rets or the melee cleave me and Void are running they have a plan--AE cc the melee and get someone down asap. A good mage can control Dk+Rets really really well--They're not doing much damage but you're doing NO damage. HoF+Dispelling etc works but that's precious cooldowns where you're taking damage and dealing no damage--And that's just a Mage. Add in an Ele Shaman and a Warlock and I can get locked down in no time. With no MS if you don't gib your initial target in <3 seconds they're going to get healed to full and escape.

    I guess my conclusion would be that the Dk+Rets work perfectly against uncoordinated groups, even outnumbered 2:1, whereas against a coordinated team they're much more controllable than the casters. Casters seem to be more the opposite to me: It doesn't make much of a difference who you're up against--It's about numbers.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  7. #7

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    I had HORRIBLE luck with 4 pally and 1 dk in BGs. I like shamans about 100x more. 2 fears and your melee team is screwed. One mage or caster can lock you down forever since you have to be in melee range to attack, it was a nightmare for me. Impossible to chase anyone down.
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

  8. #8

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    Quote Originally Posted by Kicksome View Post
    I had HORRIBLE luck with 4 pally and 1 dk in BGs. I like shamans about 100x more. 2 fears and your melee team is screwed. One mage or caster can lock you down forever since you have to be in melee range to attack, it was a nightmare for me. Impossible to chase anyone down.
    I always killed anyone who can fear first. The only times it got really bad is when there were like 7+ people in the BG that could fear. Even in the worst situations I could still take 1-2 people with me.

    Same with being outnumbered, taking on twice as many people, if they're uncoordinated you may kill them all. If not, it's rare not to take 2-3 with you before you wipe. I can't say the same about the shaman. Outnumbered.. without EM up or the jump on someone I'll walk away with 0 kills. Coordinated? Forget it, 2 people can shut you down.

  9. #9

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    A plus for the DK-Ret teams.




    Q. What information/ideas can you share on PvP utility in the Retribution tree? Mandatory gap closer/interrupt question. Not having a cleanse will hurt. :\
    A. Retribution paladins will be getting an interrupt.

  10. #10

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    Quote Originally Posted by heyaz View Post
    I always killed anyone who can fear first. .
    How is that possible in a BG. You have to be in melee range to kill someone, a priest has an instant fear, so you get close you get feared. You get shadow furied - all your guys stunned and get feared. I've never been good enough to kill all the threats before they can do their thing will will totally screw you. Because there's usually a couple of those around.

    Someone sneaks up behind you or you don't see them, you get feared. You're going to get feared no matter how good you are.

    The reason I like shamans is they can stand back and do serious damage before people get to them. When people do get to you, you can put down 5x magmas and you also have thunderstorm, you also have stoneclaw totem absorb, grounding totem etc...
    Sweet* teams - <unGankable> - Kil'Jaeden US Alliance - 10x Shamans, 9x DKs 1x Pally, 10x Drews

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