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Thread: druid heals?

  1. #11

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    Though at 80 it is not as good as nourish, but has anyone looked into a glyphed healing touch ?

    Pre 3.1 the glyphed healing touch spell out waighed nourish. Depending on proc it could get down to .6s cast. Start of wrath it was all about wg spamming before the cd was placed on it, big heal was then regrowth. From there wg and regrowth then got changed an in raiding a ht glyphed spec was then what pulled the top heals. When 3.1 hit nourish became the top healing spec to go for.

    Glyph of Healing Touch
    Major Glyph
    Classes: Druid
    Requires Level 15
    Item Level 10Use: Decreases the cast time of Healing Touch by 1.5 sec, the mana cost by 25%, and the amount healed by 50%.
    Sell Price: 1
    http://www.wowarmory.com/talent-calc...02031050013051

    Is the general healing touch spec. You have 4 talents to put where you want. For the most part if it was singleboxing you would use nature's swiftness and swiftmend. But being that is not the case here you can change that up.

  2. #12

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    Quote Originally Posted by Style1one View Post
    Though at 80 it is not as good as nourish, but has anyone looked into a glyphed healing touch ?

    Pre 3.1 the glyphed healing touch spell out waighed nourish. Depending on proc it could get down to .6s cast. Start of wrath it was all about wg spamming before the cd was placed on it, big heal was then regrowth. From there wg and regrowth then got changed an in raiding a ht glyphed spec was then what pulled the top heals. When 3.1 hit nourish became the top healing spec to go for.

    http://www.wowarmory.com/talent-calc...02031050013051

    Is the general healing touch spec. You have 4 talents to put where you want. For the most part if it was singleboxing you would use nature's swiftness and swiftmend. But being that is not the case here you can change that up.

    I guess you're talking about leveling as a glyphed ht spec? Because at 80, the ht spec is garbage, as you pointed out yourself in your post. It's simply not as good as nourish/normal spec. Honestly while it may be alright glyphing ht and leveling that way, I don't really see any benefit. You just have to respec once you hit 80, and it's not like you need more healing power from the druid pre 80 - they're perfectly fine even w/out nourish. Regrowth is still good, and ns plus ht is a great OS button, that you rob yourself of by going with the ht spec. I just don't see any good coming from this spec at any level.

  3. #13

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    Quote Originally Posted by dubiox View Post
    I tried out the basic castsequence and it works well.

    I have played with that buff macro before on another team and haven't had much luck with it. I tried using it again last night to round robin hots across the team and could not get it to work. It gets stuck after one pass through the team and then it seems you have to wait for the reset timer. I tried some different variations of
    /cs [@p4] reset=5 ,,,,,,,,,,,,rejuv
    /cs [@p3] reset=5 ,,,,,,,,,rejuv
    /cs [@p2] reset=5 ,,,,,,rejuv
    /cs [@p] reset=5 ,,,rejuv
    /cs [@p1] reset=5 rejuv

    I am fine though with having a separate key to heal each team member. I can't get into clicking heals, so I have F1-F4 for party1-4, and then 5 for heal tank. Those are easy to reach from 2 which is my attack key.

    Thanks again.
    This will not work if you spam your rejuv key too fast. What it does it goes through commas in your castsequences and eventually all of them get stuck on Rejuv step. And how this currently works is it will make ALL cstsequences with same spell advance to next step.

    However, you can use these macros to cast Rejuv/Lb:
    Code:
    /castsequence [@Toon1] reset=4 Rejuvenation, NULL
    /castsequence [@Toon2] reset=4 Rejuvenation, Rejuvenation, NULL
    /castsequence [@Toon3] reset=4 Rejuvenation, Rejuvenation, Rejuvenation, NULL
    /castsequence [@Toon4] reset=4 Rejuvenation, Rejuvenation, Rejuvenation, Rejuvenation, NULL
    /castsequence [@Toon5] reset=4 Rejuvenation, Rejuvenation, Rejuvenation, Rejuvenation, Rejuvenation, NULL
    Code:
    /castsequence [@Toon1] reset=4 Lifebloom, NULL
    /castsequence [@Toon2] reset=4 Lifebloom, Lifebloom, NULL
    /castsequence [@Toon3] reset=4 Lifebloom, Lifebloom, Lifebloom, NULL
    /castsequence [@Toon4] reset=4 Lifebloom, Lifebloom, Lifebloom, Lifebloom, NULL
    /castsequence [@Toon5] reset=4 Lifebloom, Lifebloom, Lifebloom, Lifebloom, Lifebloom, NULL
    You might need an addon for longer macros... Macaroon ftw!
    Shattered Hand EU - Guilds: Kalmankaarti and Nolife (character park)

  4. #14

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    Quote Originally Posted by jimbobobb View Post
    I guess you're talking about leveling as a glyphed ht spec? Because at 80, the ht spec is garbage, as you pointed out yourself in your post. It's simply not as good as nourish/normal spec. Honestly while it may be alright glyphing ht and leveling that way, I don't really see any benefit. You just have to respec once you hit 80, and it's not like you need more healing power from the druid pre 80 - they're perfectly fine even w/out nourish. Regrowth is still good, and ns plus ht is a great OS button, that you rob yourself of by going with the ht spec. I just don't see any good coming from this spec at any level.

    Ok here is some info on wrath and healing as a druid.

    Wrath launch, wg had no cd. So raiding you just spammed wg over and over and over and over agin. About a month and a half they then put a cd on wg.

    At this point, you had the regrowth spec and the glyphed ht spec. Of the two specs, the glyphed ht spec was supiror due to the simple fact it allowed you to get into 4sR. Because of the time it took to cast, it hit for the same amount as regrowth and at times more.

    Then came 3.1 with Ulduar. This is where they made Noruish more buffed then Arnold Scharzinager in the 70's and 80's and it tossed the glyphed ht spec out the window.

    So with the op asking about something for leveling (beings not 80 yet and no nourish in his bag of tricks) I feel that this would fall right in what he was asking about.

    I have raided the majority of my wow carrer as a healer, and all of wrath as a resto druid to the point that I stoped pushing progression mid ulduar.

  5. #15

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    Quote Originally Posted by Style1one View Post
    Ok here is some info on wrath and healing as a druid.

    Wrath launch, wg had no cd. So raiding you just spammed wg over and over and over and over agin. About a month and a half they then put a cd on wg.

    At this point, you had the regrowth spec and the glyphed ht spec. Of the two specs, the glyphed ht spec was supiror due to the simple fact it allowed you to get into 4sR. Because of the time it took to cast, it hit for the same amount as regrowth and at times more.

    Then came 3.1 with Ulduar. This is where they made Noruish more buffed then Arnold Scharzinager in the 70's and 80's and it tossed the glyphed ht spec out the window.

    So with the op asking about something for leveling (beings not 80 yet and no nourish in his bag of tricks) I feel that this would fall right in what he was asking about.

    I have raided the majority of my wow carrer as a healer, and all of wrath as a resto druid to the point that I stoped pushing progression mid ulduar.
    huh? So you basically just said what I already wrote. Sure HT was AT SOME POINT THAT IS NO LONGER NOW a viable spec, but right now it is not. And leveling as a spec that might at best be marginally better than the normal spec sub 80 ONLY (I don't believe it is myself for reasons I mentioned above), only to have to respec at 80 into a good spec, makes very little sense. I do not understand your post here.


    p.s. If English is your second language and you actually just didn't understand my response to your first post, I apologize.
    Last edited by jimbobobb : 04-19-2010 at 12:01 AM

  6. #16

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    I think I am seeing something strange with castsequence.

    key F1
    /castsequence [target=ToonA] reset=5 regrowth, rejuvenation, lifebloom, lifebloom, lifebloom

    key F2
    /castsequence [target=ToonB] reset=5 regrowth, rejuvenation, lifebloom, lifebloom, lifebloom

    key F3
    /castsequence [target=Toonc] reset=5 regrowth, rejuvenation, lifebloom, lifebloom, lifebloom

    key F4
    /castsequence [target=player] reset=5 regrowth, rejuvenation, lifebloom, lifebloom, lifebloom

    key 5
    /castsequence [target=TankToon] reset=5 regrowth, rejuvenation, lifebloom, lifebloom, lifebloom


    It seems like if I send one toon a heal or two and then quickly send another toon some, it continues from where I left off in the other castsequence. It is really weird. I even tried reset=5,target instead of just reset=5

  7. #17
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    Multiple castsequences with the same spell as the next spell, will all advance together.
    It's been that way forever.

    You can do the reverse comma's to land one spell on the team.

    /castsequence [Target=ToonA] reset=5 ,,,,,,,,,,,,Rejuvenation,Null
    /castsequence [Target=ToonB] reset=5 ,,,,,,,,,Rejuvenation,Null
    /castsequence [Target=ToonC] reset=5 ,,,,,,Rejuvenation,Null
    /castsequence [Target=ToonD] reset=5 ,,,Rejuvenation,Null
    /castsequence [Target=ToonE] reset=5 Rejuvenation,Null

    Could probably do more commas and make them a true sequence per toon.
    That, or make one for each HOT effect (spamming until everyone has the HoT up), one button to spam for LB, another for Rejuv and another for Reg.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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