When multi-boxing, how many keys do you really find you end up using?
With the caveat that I have not leveled a team past 40 yet, I'm find I pretty much run this:
"Pull" key = Tank opener, plus any class specific/encounter prep (i.e. totems).
"Taunt" key= in case aggro slips from the tank, uses a modifier to switch between single target and group.
"DPS" key= This where the /click macro's reside for each class, as well as the general aggro spam for the tank.
"Interrupt" key= I have my interrupts on a round robin.
"Crowd Control" key= modified key sets focus in round robin, main key casts CC spell at focus then target=lasttarget
"Random Other" key= depending upon the team, I may have one other ability like tremor totem on a hot key.
That's just about it. I have the ability to move slaves independently, and some out of combat keys, and repeater regions for healing. That's about it. Outside an instance, all I really use is the first two or three.
How about you?
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