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Thread: 200 WOWs...

  1. #21

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    Quote Originally Posted by Kektek
    It's truly amazing to see how quickly a really creative, open-minded idea can spinoff into it's own community of judgmental, closed-minded critics. I just learned about multiboxing recently, and thought it was one of the coolest ideas I've ever come across, and not just in Warcraft terms.

    Yet in my first hour of exploring this new idea, I find people who are already ready and willing to define the activity as "THIS" and certainly not "THAT." There are plenty of people who would call the entire multiboxing community a bunch of hacks and cheaters for creating an innovative way of playing, and yet that same community would again turn around and criticize someone else for presenting a related modification that "well, isn't what WE do."

    I created this account just to comment on that detestable attitude. I don't really plan on posting here any more, but I do think you critics need to rethink why you're doing what you're doing in the first place. Multiboxing was born out of a positive, creative force, and that's certainly not what you're fostering.
    Whoa, simmah down now.

    I never stated that I was unimpressed with this set up. I'm a hardware junkie, and I live for seeing pictures of rooms like this.

    And if "there are plenty of people who would call the entire multiboxing community a bunch of hacks and cheaters" then they are uneducated. My friend and I get reported daily, to no avail. Blizzard has stated many times via their GMs that this is acceptable. We pad their active account numbers. Blizzard loves us.

    Also, I think if you're a member here, that you support multi-boxing and any endeavor that would improve its performance. I certainly do. If someone can come in and tell me how to do it better then I am all for it.

    But when you start throwing around "data mining", people immediately think spam and gold farming. That, to me, is not what this community is about. And whether or not money is being made doesn't necessarily mean that it's a respectable way of making money.

    The way sputnik has posted doesn't seem shady to me though. And I would like to continue seeing the way his hardware progresses. I am interested in the tech being used, since there may be a way for me to multi-box more efficiently.

  2. #22

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    I note the use of Innerspace. Even still, my dual core machines can handle 8 WoWs at once. So 10ish I could see, even if load times are killer. But 20 - 40 WoWs at once, per box?

    I just don't see how it is possible. Maybe something about Innerspace that disables graphics, turning it into a text only game? Still.

    Interesting setup, I suppose, even if it goes counter to what this site is about.

  3. #23

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    As long as he doesn't maximize them all at once he should be fine, doesn't rape your system too much whilst minimized.

  4. #24

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    Yeah I can see them all being able to be run if they were scaled down in graphics as much as possible and you only had one main controller to overview all of the other profiles currently active, maximizing more then 3 of them would probably kill your computer with all the system req's it would cost ya.

  5. #25

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    Quote Originally Posted by Xzin
    I note the use of Innerspace. Even still, my dual core machines can handle 8 WoWs at once. So 10ish I could see, even if load times are killer. But 20 - 40 WoWs at once, per box?

    I just don't see how it is possible. Maybe something about Innerspace that disables graphics, turning it into a text only game? Still.

    Interesting setup, I suppose, even if it goes counter to what this site is about.
    Yes, Innerspace provides easy ways to size game windows. So you can have them all at like 300x200 res (or whatever). Also, the extension tailored to World of Warcraft allows you to disable the renderer. Using this it is easily possible to get 20 per box with like 6-8gigs of ram on a 64bit OS. I could even see 30+ if you were just standing there doing a census or whatever. But if you have to actually do gameplay (grinding/farming), then around 20 is where you would have to draw the line for performance. Basically the bottle neck is CPU more than anything in this scenario.

    There are tons of benefits to how some apps work for multiboxing (synergy, multibox, innerspace, etc). Innerspace is lightyears beyond any of the others as far as multiboxing goes, but the price is that you will end up banned. So it is nothing that I would recommend anyone in this community even looking in to. In fact, stay away from it. :wink:

    But yes, you can use Innerspace to accomplish what he is doing.

    -S

  6. #26

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    Quote Originally Posted by Kektek
    I created this account just to comment
    Yes, this seems to be the new trend.

    Now how much attention would you pay to someone stepping into your local pub and explaining, with a strong French accent, that no one of your nationality knew the first thing about alchoholic beverages and that your beer wasn't fit for pig-feeding?

    Oh you'd pay full attention so that you could, on hypothetical slow nights sometime in the future, bring up the matter and quote him accurately to get a good laugh?

    Yeah, that's the kinda attention you're getting here, except that we don't need to pay attention to quote you, there's a search-function and copy-paste to do that for us!

  7. #27

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    Quote Originally Posted by zanthor
    Just an odd question, but wouldn't it be more efficient to datamine the Armory?
    There is a site out there thats doing that now. It has not really been realised to its full potential (mining up people in raiding gear etc) all its doing now is mining stats, and chars.

    I have a feeling he put together his huge mess of crap before the armory came out.

  8. #28

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    Quote Originally Posted by Kektek
    It's truly amazing to see how quickly a really creative, open-minded idea can spinoff into it's own community of judgmental, closed-minded critics. I just learned about multiboxing recently, and thought it was one of the coolest ideas I've ever come across, and not just in Warcraft terms.

    Yet in my first hour of exploring this new idea, I find people who are already ready and willing to define the activity as "THIS" and certainly not "THAT." There are plenty of people who would call the entire multiboxing community a bunch of hacks and cheaters for creating an innovative way of playing, and yet that same community would again turn around and criticize someone else for presenting a related modification that "well, isn't what WE do."

    I created this account just to comment on that detestable attitude. I don't really plan on posting here any more, but I do think you critics need to rethink why you're doing what you're doing in the first place. Multiboxing was born out of a positive, creative force, and that's certainly not what you're fostering.

    I agree absolutely with the spirit of what you are saying Kektek. I've been boxing since '99 and 5 boxing since soon after that. Even my best friends in guild thought it was a terrible thing to do back then.


    The bottom line is we do need some guide lines or what we do can destroy games and economies.

    For me there is no fine line here, its quite black and white. And its easily stated in two words.


    No bots.


    Simple as. No matter what you do in game or how many characters or instances of the game you run it should be under your control and within the rules and guidelines that the game makers set.


    Secondly, no for real life profit operations.




    I don't state these off the cuff or with no aforethought. After years and thousands of hours searching for options for many multiplayer games, both legal and non legal, I can tell you that as soon as these two rules are broken, its a very fast slippery slope to breaking games and destroying them not only for yourself, but for other people too.



    And its not hard. It takes little skill. When compared to legitimately running multiple character teams within the rules determined by the game makers.

  9. #29

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    Secondly, no for real life profit operations.
    Dunno about you, but I personaly love the feeling when the game I enjoy playing brings me in a bit of extra money each month (pays for itself, at the very least)

  10. #30

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    Quote Originally Posted by Flight
    Quote Originally Posted by Kektek
    It's truly amazing to see how quickly a really creative, open-minded idea can spinoff into it's own community of judgmental, closed-minded critics. I just learned about multiboxing recently, and thought it was one of the coolest ideas I've ever come across, and not just in Warcraft terms.

    Yet in my first hour of exploring this new idea, I find people who are already ready and willing to define the activity as "THIS" and certainly not "THAT." There are plenty of people who would call the entire multiboxing community a bunch of hacks and cheaters for creating an innovative way of playing, and yet that same community would again turn around and criticize someone else for presenting a related modification that "well, isn't what WE do."

    I created this account just to comment on that detestable attitude. I don't really plan on posting here any more, but I do think you critics need to rethink why you're doing what you're doing in the first place. Multiboxing was born out of a positive, creative force, and that's certainly not what you're fostering.

    I agree absolutely with the spirit of what you are saying Kektek. I've been boxing since '99 and 5 boxing since soon after that. Even my best friends in guild thought it was a terrible thing to do back then.


    The bottom line is we do need some guide lines or what we do can destroy games and economies.

    For me there is no fine line here, its quite black and white. And its easily stated in two words.


    No bots.


    Simple as. No matter what you do in game or how many characters or instances of the game you run it should be under your control and within the rules and guidelines that the game makers set.


    Secondly, no for real life profit operations.




    I don't state these off the cuff or with no aforethought. After years and thousands of hours searching for options for many multiplayer games, both legal and non legal, I can tell you that as soon as these two rules are broken, its a very fast slippery slope to breaking games and destroying them not only for yourself, but for other people too.



    And its not hard. It takes little skill. When compared to legitimately running multiple character teams within the rules determined by the game makers.

    While I agree with mostly what you are saying, the problem is that it has little to know stability. In the bussines of MMO's there is no such thing as 'legit'. Their definition is 'what we haven't already classified as illegal'. The way you've been playing might be fine now, but could be illegal tomorrow. The only thing we have to go with is "likelyhood" of it not becoming illegal. The big problem is...you don't find out it has become illegal until after the fact.

    One day multibox could become illegal, that would put a world of hurt over a lot of people here, myself included. There are apps that do the exact same thing as multibox that are currently illegal because some people wrote a mod to it that allows for automation. The vanilla app was written before WoW was even announced, but because of some other mod out there using the core of the app and extending it to mod the game, you are probably banned for using it today (yes, I am referring to innerspace)

    We live at the whim of people who don't care or understand us or what we do. But I think I can say that Xzin and those using his methods (hardware only) are the only ones who 'shouldn't' get smacked with a ban. Multibox I think is highly unlikely...but is not immune.

    (I've had some alcohol so forgive me if I am totaly not saying anything relevant, :wink: )

    -S

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