I am wondering if the Spiritwalker's Grace talent hints at the fact that there may be a lot more movement in the expansions dungeon systems, more like the ICC 5 man dungeons.
I am wondering if the Spiritwalker's Grace talent hints at the fact that there may be a lot more movement in the expansions dungeon systems, more like the ICC 5 man dungeons.
My 5 Man team
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Abhram
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Stallker
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Allspark
http://www.wowarmory.com/character-sheet.xml?r=Uther&n=Shámán
http://www.wowarmory.com/character-sheet.xml?r=Uther&cn=Shammyhealz
Due to the cooldown on it I dont imagine that the movement is going to be ramped up a huge amount, but maybe certain phases will have more constant movement required. I see this being used on this like Marrowgars bone storm when he picks on you and the people around you, rotface when you get slimed, sindragosa final phase etc etc.
Just helps you not drop the ball because things are getting a little hectic and you have to move. I may be looking at this from a more healing based perspective thoughIts always a pain when theres a lot of raid damage going round, you need to heal but you have to move at the same time :/
I can't find where I read it but I'm sure they said rogues would have to apply poisions more actively, rather than it be a passive on attack application - certainly hope this is going to be the case! The blues on the dispelling do state there won't be such a need for dispels, but doesn't specifically state PvP.
Ofcause they will balance poison etc. out with the abilities to counter it.
All the changes will, as always, change gameplay and even each other out. Let's see if druids become the preferred healer as you guys seems to predict. Personally I think they will be just as good as shamans, paladins and priests for PVE.
It looks like the Shaman healing have been boosted a bit.
Also, I would expect other classes to get more instant stuff as well. For me alot of the changes both in expansions and patches often just shifts gameplay a bit, and are often very evenly spread across the different classes.
In short, they add glyphs, new spells, talents, new classes and still we multibox and pwn everyone.
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5x Druids = 5x FUN
Spiritwalker's Grace
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Hardware multiboxing, and looking good while doing it.
dispelling will only be available to HEALING specs of their respective classes, so elemental shaman and prot / ret pallies get screwed :P
I don't really do the instances with vehicles.
I don't find them fun, so why bother with them.
Still, more practice at something makes us better at it.
So movement fights or vehicles... if you force yourself to do them, they'll get easier and eventually become trivial.
It just boils down to... are they fun or not?
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Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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Wait... so are totems in general gone? >_>
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Totems are around still.
Cleansing Totem is gone.
I'm assuming Flametongue is gone, because all specs will have Totem of Wrath (at 4%, or 10% with an elemental talent which will get the bonus with any fire totem).
Sentry Totem is gone.
Still sounds like totems are a focus of the class.
EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
Diablo III: 4x Crusader & 4x Wizard.
My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
Streaming in 1080p HD: www.twitch.tv/ualaa
Twitter: @Ualaa
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