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  1. #1
    Rated Arena Member Eloxy's Avatar
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    Default Spiritwalker's Grace

    Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

    Imagine spamming Interact with target macro while casting LvB CL LB

    All shamans running in frenzy and still getting the casts off, this is like one more iwinbutton tbfh. Sounds to good to be true. I realy hope we get this




    * this was posted as a new thread in the PvP forum, while it does pertain to PvP the ability is Cataclysm related (IE not even in beta) and should be with the rest of the cataclysm discussion) - Svper
    Last edited by Svpernova09 : 04-07-2010 at 05:59 PM Reason: * this was posted as a new thread in the PvP forum, while it does pertain to PvP the ability is Cataclysm related (IE not eve

  2. #2

  3. #3

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    Quote Originally Posted by crowdx View Post
    I am wondering if the Spiritwalker's Grace talent hints at the fact that there may be a lot more movement in the expansions dungeon systems, more like the ICC 5 man dungeons.
    Due to the cooldown on it I dont imagine that the movement is going to be ramped up a huge amount, but maybe certain phases will have more constant movement required. I see this being used on this like Marrowgars bone storm when he picks on you and the people around you, rotface when you get slimed, sindragosa final phase etc etc.
    Just helps you not drop the ball because things are getting a little hectic and you have to move. I may be looking at this from a more healing based perspective though Its always a pain when theres a lot of raid damage going round, you need to heal but you have to move at the same time :/

  4. #4

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    Quote Originally Posted by crowdx View Post
    I am wondering if the Spiritwalker's Grace talent hints at the fact that there may be a lot more movement in the expansions dungeon systems, more like the ICC 5 man dungeons.
    With other classes getting instants, I was worried about this too. I hope not, movement fights are where I'm weakest, enough so that I would probably not box anymore. (That and anymore vehicle crap.)

  5. #5

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    Ofcause they will balance poison etc. out with the abilities to counter it.

    All the changes will, as always, change gameplay and even each other out. Let's see if druids become the preferred healer as you guys seems to predict. Personally I think they will be just as good as shamans, paladins and priests for PVE.

    It looks like the Shaman healing have been boosted a bit.

    Also, I would expect other classes to get more instant stuff as well. For me alot of the changes both in expansions and patches often just shifts gameplay a bit, and are often very evenly spread across the different classes.

    In short, they add glyphs, new spells, talents, new classes and still we multibox and pwn everyone.
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  6. #6

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    Spiritwalker's Grace

    <3
    Hardware multiboxing, and looking good while doing it.

  7. #7

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    dispelling will only be available to HEALING specs of their respective classes, so elemental shaman and prot / ret pallies get screwed :P

  8. #8
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    Default

    I don't really do the instances with vehicles.
    I don't find them fun, so why bother with them.

    Still, more practice at something makes us better at it.
    So movement fights or vehicles... if you force yourself to do them, they'll get easier and eventually become trivial.
    It just boils down to... are they fun or not?
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  9. #9

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    Wait... so are totems in general gone? >_>
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  10. #10
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    Totems are around still.

    Cleansing Totem is gone.
    I'm assuming Flametongue is gone, because all specs will have Totem of Wrath (at 4%, or 10% with an elemental talent which will get the bonus with any fire totem).
    Sentry Totem is gone.

    Still sounds like totems are a focus of the class.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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