Close
Showing results 1 to 10 of 83

Threaded View

  1. #12

    Default

    Quote Originally Posted by Bigfish View Post
    I'm disliking the disspell mechanics. I still don't think they've hit the sweet spot with debuffs. Best case I ever saw for this type of mechanic was FFXI, where a lot of enemies used various posions and blinds and the like, but almost none of it killed you, and it was at most an annoyance that, if a healer dispeled, was a credit to their skill, not a core mechanic wherein so-and-so gets poisoned and dies because someone else didn't click fast enough.
    That's my worry as well. It doesn't sound as if they want to do that, but we'll have to wait and see. I could see a scenario where (for example) a boss will randomly debuff one or more player's DPS, or reduces the tank's aggro generation. This doesn't require you to face a "dispel right away or die" decision, but it does reward players who are alert and react quicker. Faster and more accurate dispelling in those situations will help kill the boss faster, while slow or inattentive players will harm the raid.

    From their description of healing, where they want for healers to carefully decide which spells to use as a fight progresses, I see this fitting in. Do you finish casting that heal on the tank, or should you stop it and cure the three players whose DPS just got cut in half? I like the idea that instead of spamming two buttons all fight because keeping everyone topped off is critical, I am faced with a slower pace that makes my decisions more varied and more important.

    Quote Originally Posted by jinkobi
    You're just spoiled my friend... Have you tried to pug using the heroic dungeon finder? If you're anything but a tank/healer you have to wait a long time in the queue. People still DC/go AFK. Nothing has really changed.
    As a healer, though, it's a much better system than it used to be, particularly when you just want to log in and bang out a couple of instance runs for any reason. Yeah, you run into bad players and jerks, but I've been pleasantly surprised to find that the ratio is much better than I expected. Then again, the ratio of bad players and jerks goes to zero when you can multibox the dungeon yourself...
    Last edited by Tonuss : 04-08-2010 at 08:48 AM
    "Multibox : !! LOZERS !!" My multiboxing blog

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •