That's my worry as well. It doesn't sound as if they want to do that, but we'll have to wait and see. I could see a scenario where (for example) a boss will randomly debuff one or more player's DPS, or reduces the tank's aggro generation. This doesn't require you to face a "dispel right away or die" decision, but it does reward players who are alert and react quicker. Faster and more accurate dispelling in those situations will help kill the boss faster, while slow or inattentive players will harm the raid.
From their description of healing, where they want for healers to carefully decide which spells to use as a fight progresses, I see this fitting in. Do you finish casting that heal on the tank, or should you stop it and cure the three players whose DPS just got cut in half? I like the idea that instead of spamming two buttons all fight because keeping everyone topped off is critical, I am faced with a slower pace that makes my decisions more varied and more important.
As a healer, though, it's a much better system than it used to be, particularly when you just want to log in and bang out a couple of instance runs for any reason. Yeah, you run into bad players and jerks, but I've been pleasantly surprised to find that the ratio is much better than I expected. Then again, the ratio of bad players and jerks goes to zero when you can multibox the dungeon yourself...Originally Posted by jinkobi
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