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  1. #31

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    Quote Originally Posted by Shodokan View Post
    Nerfs to paladins? The only NERF i've seen is to prot, they stated they like the state that enhance and ret are in for the most part. Along with not being able to cleanse magic on anything but a holy paladin...
    Re read and learn.....


    Protection and Retribution paladins will lose their current ability to dispel magic.

  2. #32

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    Prot pally losing dispel and shamans losing cleansing totems is really stupid. Can you imagine pvp as a shaman. Hey Mr Rogue come poison me to death while I stand here as you kill me. I think some of these changes like needing crowd control and screwing with dispel is bad for the game. Do they think casting sheep or shackle makes the game fun? I dont know but some of the stuff I am reading just makes me wonder what blizzard is smoking.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  3. #33

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    Do they think casting sheep or shackle makes the game fun? I dont know but some of the stuff I am reading just makes me wonder what blizzard is smoking.
    I kind of wonder this myself. I hated crowd control back in the old days, as did all of my friends at the time. It was tedious and very unrewarding even if you successfully defeated an encounter.

    There are ways of making encounters difficult without the need to bring back CC. I guess since they already have those mechanics in place, i dunno
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  4. #34

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    Quote Originally Posted by Kalros View Post
    From everything I've seen posted about the changes in Cataclysm, it looks like it is going to be a hell of alot harder to multibox successfully in Cataclysm. From the return of Crowd Control, AoE tanking Nerfs, Dispells, Paladin Nerfs, etc. I'm sure these changes are not intended to hurt boxers, but they most certainly will.
    We're currently at the end of the expansion, and everything has been completely trivialized.
    People are not currently running dungeons/heroics, they are purely and simply aoe'ing packs of mobs. This happens at every level (low instances up to heroics)
    Crowd Control and aoe nerfs will only bring the game back to where it was before, and there were multiboxers then. They will still be there, and i believe a few will actually enjoy the 'challenges' (while they last) instead of mindlessly pressing the same aoe-all buttons.
    The changes in classes and game dynamics (dispells, nerfs, new spells, new talents etc) is just to keep us interested and playing.
    When the new expansion and you feel you don't like them, it will be the time to stop playing indeed.
    If not, you'll just have to adapt once again to the new game.
    I personally don't see Cata as a multiboxer breaker

    Quote Originally Posted by Seldum View Post
    But I must admit, many of the instances is a laugh. Maybe not to box, but definetly in PUG groups. I had though heroics would be far more difficult than what they currently are... I guess raids are the true test to skills and gear.
    People are doing ilevel 200 instances in full i232+, of course they are trivial.
    Alts are doing dumbed down instances with better gear (heirlooms etc), of course it's easier.
    It's just because this is the end of the current expansion. Don't worry, i'm sure you'll find the first Cata Heroics challenging enough.

    I'll disagree with your last part about raids.. I've stopped raiding as it was the ultimate timesink and wanted to spend more time with my kids, but from my experience, some of the 5 man content has been way more difficult than most the raids i've been.
    The hardest part with raiding seems to have 10/20/25/40 people online, and make sure they don't stand in the blue/black/red/green goo. Then again i've only raided from MC to ulduar, so could be wrong on the latests raids)
    .[I



  5. #35

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    Quote Originally Posted by pinotnoir View Post
    Prot pally losing dispel and shamans losing cleansing totems is really stupid. Can you imagine pvp as a shaman. Hey Mr Rogue come poison me to death while I stand here as you kill me. I think some of these changes like needing crowd control and screwing with dispel is bad for the game. Do they think casting sheep or shackle makes the game fun? I dont know but some of the stuff I am reading just makes me wonder what blizzard is smoking.
    re. the new dispel mechanisms, i'm sure Blizz already knows this and is working on it. heck, i'm pretty sure they probably already received a couple thousand emails on this precise topic.
    Stop thinking that blizzard is trying to make the game unfun for you :-)

    re. crowd control, i personaly loved it. The only part i didn't like was "LFM Magister's Terrace, only mages please".
    If they manage to remove the 'this class only' component, i think it will be MUCH more interesting than "group of mobs#243, lets aoe them".
    I fondly remember vanilla Strat and Scholo runs on my priest, managing the heals, shakles, and my threat to run it smooth.
    .[I



  6. #36

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    Quote Originally Posted by Fat Tire View Post
    Re read and learn.....


    Protection and Retribution paladins will lose their current ability to dispel magic.
    apparently you didn't read the last part of my sentence saying that only holy can dispel/cleanse magic... but ok. anything but holy = only holy. >_>
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  7. #37

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    I'm totally psyched about the expansion, you guys overlook the best stuff for us as boxers. seriously, especially pvp focused boxers.

    Rated battlegrounds??? freaking awesome, i really think boxers shine more here than in arena's because there's other focus' going on and you don't have 5 people strategizing on how to take down just you. You can hide behind shit and 1 shot 4 people before they even figure out where you are! it's going to be a blast.

    2nd, then new wintergrasp/daily area sounds like wintergrasp combined with the old isle of qeul'thalas days (that daily area on the island on bc). That will be awesome, open daily's with pvp to be had and alliance to be ganked! damned good times to be had, i'm telling you.

    I guarantee you that nothing in this game is done with multiboxers in mind, we are such a small percentage that it's rediculous to think they even ponder us for more than 5 seconds in a month.

    We're boxers, we'll find a new class combo, new skills and any other shit and use it to our advantage to rape face..... in mass quantity.

  8. #38

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    I'm just gonna wait and see. I know enough about how things work to know that they will announce a million changes before beta comes around, then make a million different ones through the course of beta and another 3 million within the first 3 months of gold.

    I've still got badges to farm, raids to try to 5man, gauntlets to make it through without wipes, factions to suck up to and crap to go back into the old world and do the first time. I haven't got the time to deal with the Chicken Little's.
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  9. #39
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    Quote Originally Posted by Shodokan View Post
    apparently you didn't read the last part of my sentence saying that only holy can dispel/cleanse magic... but ok. anything but holy = only holy. >_>
    If you're not currently decurseing (magic,disease,poison) while tanking, you are a Failadin.
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  10. #40
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    Quote Originally Posted by genocyde View Post
    I don't see any difference between putting on blue gear to clear heroics now than when Wotlk was released.

    The big problem was is that normals were a joke. There was NEVER a reason to run them. 90% of people skipped them even at release. All heroics AND Naxx 10/25 were clearable with lvl 70 epic gear or 80 blues. Ya, they started with more difficulty toward the end of the expansion but having that large of a chunk of the content released in the expansion be trivial was a very bad decision.

    People act like this content was only recently trivialized with the addition of emblem gear from heroics and other freebie gear (VoA) and that simply isn't the case. The world first lvl 80 naxx clears included people that hadn't even hit lvl 80 yet and some were in a mix of blues and greens. Thats just sad.

    When Burning Crusade came out, we needed to run a lot of normals to have the gear for heroics. And heroics were much harder, on an order of magnitude, then the normal versions of the instances.

    In Wrath, the normals are a complete push over, aside from the newest instances from 3.3, which aren't that hard. I've seen the majority of 80's in my guild receive both the instance and heroic instance achievement at once.

    Naxx 25 was totally cleared in the first week of the expansion. That is pathetically easy for any raid content.
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