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  1. #61

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    Quote Originally Posted by jinkobi View Post
    My only minor complaint now is that heroics aren't challenging and we're forced to do them every day.
    Sorry, that made me /lol and /facepalm at the same time.
    not sure why people play the game these days
    .[I



  2. #62
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    Read this one, and thought I'd share...

    Set Mode: Friendly-Fire On.
    Jump off of cliff.
    Life Grip a "friendly".
    Cast Levitate.



    I'd really like Blizzard to move away from vehicle fights.
    I choose to play Pallies, Warlocks, Shamans, Druids and Priests.
    Not Trucks, Tanks, Helicopters or Planes.

    Aside from that, the direction of the game is fine.
    Sure I'd change a few mechanics myself.
    But overall the direction seems fine.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  3. #63

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    When Wotlk came out I thought it was going to be full of shit. I made my four shamans my mains and leveled them up from that first midnight release. Did heroics by my self while most my server wasn't even 80 yet. Like in BC people now out gear heroics, and most content. It'll take what blizz throws out at me. Nothing they have done has hurt multiboxing in any way shape or form. I don't expect that Cata will change a damn thing for us, accept make the lazy multiboxers QQ a storm.
    Hardware multiboxing, and looking good while doing it.

  4. #64

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    Quote Originally Posted by Nejcha View Post
    . I don't expect that Cata will change a damn thing for us, accept make the lazy multiboxers QQ a storm.
    This. I've watched things like IwT, /click macro, totem shaman changes, IS, Jamba develop from virtually nothing and wonder how people can complain.

  5. #65

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    Quote Originally Posted by Bigfish View Post
    I'm disliking the disspell mechanics. I still don't think they've hit the sweet spot with debuffs. Best case I ever saw for this type of mechanic was FFXI, where a lot of enemies used various posions and blinds and the like, but almost none of it killed you, and it was at most an annoyance that, if a healer dispeled, was a credit to their skill, not a core mechanic wherein so-and-so gets poisoned and dies because someone else didn't click fast enough.
    That's my worry as well. It doesn't sound as if they want to do that, but we'll have to wait and see. I could see a scenario where (for example) a boss will randomly debuff one or more player's DPS, or reduces the tank's aggro generation. This doesn't require you to face a "dispel right away or die" decision, but it does reward players who are alert and react quicker. Faster and more accurate dispelling in those situations will help kill the boss faster, while slow or inattentive players will harm the raid.

    From their description of healing, where they want for healers to carefully decide which spells to use as a fight progresses, I see this fitting in. Do you finish casting that heal on the tank, or should you stop it and cure the three players whose DPS just got cut in half? I like the idea that instead of spamming two buttons all fight because keeping everyone topped off is critical, I am faced with a slower pace that makes my decisions more varied and more important.

    Quote Originally Posted by jinkobi
    You're just spoiled my friend... Have you tried to pug using the heroic dungeon finder? If you're anything but a tank/healer you have to wait a long time in the queue. People still DC/go AFK. Nothing has really changed.
    As a healer, though, it's a much better system than it used to be, particularly when you just want to log in and bang out a couple of instance runs for any reason. Yeah, you run into bad players and jerks, but I've been pleasantly surprised to find that the ratio is much better than I expected. Then again, the ratio of bad players and jerks goes to zero when you can multibox the dungeon yourself...
    Last edited by Tonuss : 04-08-2010 at 08:48 AM
    "Multibox : !! LOZERS !!" My multiboxing blog

  6. #66

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    the end for me?

    -latency: i always play 180/200ms/average values. sometimes get 250ms, sometimes over 300ms. over 300ms is an exercise of patience.lag could kill me:/
    -phase shift: directly related with latency. i cant use faster flying mounts. in many areas i have issues. wiping in ICC, new 5 men, and RECOVER bodies from GY, it s a pure proof of tolerance/patience. better avoid wipe. lose /follow, lose same "phase" are my typical issues. continously , really annoying.
    in a new azeroth, with huge areas built with this "phase" difference, im scared: multiple chars will be playable??

    what i would like for revamp my interest/will to continue playing?

    -Hope strongly new expansion increase account->server->slots.

    -Hope new interface changes, offering a direct ingame support about multiple chars movements, something more then my personal special approach about facing/positioning, somenthing less tricky then IWT-CTM.

    -get some words on blizzard mainpage, about who we are, what we do and how we generally do it. (i know it s really hard get this one)

    personally i really loved new Random Dungeon Finder: pushed by gold collecting objective, i used it and ...maybe abused.

    A couple of Beta keys will help a final decision

  7. #67
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    Quote Originally Posted by Prega View Post
    the end for me?

    -phase shift: directly related with latency. i cant use faster flying mounts. in many areas i have issues. wiping in ICC, new 5 men, and RECOVER bodies from GY, it s a pure proof of tolerance/patience. better avoid wipe. lose /follow, lose same "phase" are my typical issues. continously , really annoying.
    in a new azeroth, with huge areas built with this "phase" difference, im scared: multiple chars will be playable??

    personally i really loved new Random Dungeon Finder: pushed by gold collecting objective, i used it and ...maybe abused.
    He Typed it so I didnt have to but this is literally exactly how I feel... I would like to Strangle the person that made the phase tech.
    Earth,Winde,Fire,Water,Heart
    5 Box Shaman Team.
    Earth (prot pally)

    Castiel DK
    Gabriel Uriel Michael Raphael Ret Pallies
    http://www.wowarmory.com/guild-info....=Div%C3%ACnity

  8. #68

    Default Phased zones=Pain in the Arse

    As I read thru the first 4 pages of this post I thought of that damned Phased zones and go to the end to add a comment and there it was. I like the fundamental theory behind it, but my first thought was it was like this to make boxing harder cause it is a real pain. When I mixed a group together where some had completed quest series in an area and others had not, WoW I found my self having to fly my group way around that area or solo back to do that zone area.

    btw I think if you have more then 10 toons at 80 you should have the option of starting your next toon at lvl 60

  9. #69
    Member
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    If crossing a phase line (whether into it, or across it because it has been completed or you're not at that stage yet) was seamless, without the break in follow...
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  10. #70

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    I'm a starting boxer and I'm exited about Cata! My plan is just to play characters to 80 and when Cata is here, I'm at the same level as others and can perhaps for a sort while be in a leading edge.

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