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  1. #11

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    Quote Originally Posted by Boylston View Post
    It's an even bigger blow to the Multi-RetPally teams, honestly.
    I agree. I am sure there will be some changes that will benefit pallies in exchange for making them warriors without MS/Snare/interrupt. And druids have to become sheepable now because being immune to almost all CC while having a magic dispel would be insane. I expect alot of changes to all classes.

    Edit: Also, I really hate when blizzard releases info like this without all the details, I know they have class info coming in the next couple of days but damn if they couldn't have waited until then. Instead they get to watch a qq frenzy on the forums. They sit back and laugh at us while sipping on their coffee/gin.


    edit 2: Rets will be much different to play since they are totally changing, hell they will have combo points now@?@?

    Retribution and Enhancement in Cataclysm are unlikely to ever have to worry about mana much. That part isn't changing. My point was that because they both have cooldown limited gameplay, we need to make sure there are enough decisions going on that the specs A) aren't boring and B) have some variance in performance depending on the skill of the player playing them. I'd agree that Enhance needs less "new stuff" than Ret, and in any case we're talking more about a new talent or two and less that you now have combo points to manage.
    Last edited by Fat Tire : 04-06-2010 at 10:08 AM

  2. #12

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    Quote Originally Posted by Fat Tire View Post
    Edit: Also, I really hate when blizzard releases info like this without all the details, I know they have class info coming in the next couple of days but damn if they couldn't have waited until then. Instead they get to watch a qq frenzy on the forums. They sit back and laugh at us while sipping on their coffee/gin.
    Yeah, they really should have clarified some things. Dispelling classes are panicking because they are assuming that their spells and dispel mechanics are changing but that debuffing is not.

    I expect that Blizzard is going to make some pretty sweeping changes to the way debuffs work, in order to fit the new dispel mechanics and spell layouts to the way the game will play. My guess is that many of the current PvE encounters that require you to dispel poisons, diseases, and curses will instead require only that you dispel "defensive magic." All healer classes will be able to dispel defensive magic, and thus PvE is simplified. In order to keep it from becoming too simple, they are making dispels cost more mana and you will now "cast" a dispel on a target that does not need it. I assume that this also means that encounters will be designed with fewer debuffs flying around so that instead of having to spam your dispel, you'll need to pay better attention in order to properly remove debuffs.

    What I would really like to see is Blizzard announce that rogue poisons (and similar debuffs from other classes) will be categorized as magic-based. The only reason being that I'd love to see the days/weeks of healer QQ turn into a massive melee QQ. It's too entertaining to read post after post about how the world has ended and so-n-so is quitting WOW for sure this time!
    "Multibox : !! LOZERS !!" My multiboxing blog

  3. #13

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    This makes me sad face. I really think this may lower some utility of multiple shaman teams. It won't destroy the team, but auto poison / disease cleansing was really handy.
    Stop whining already! I hate all these "Doom and Gloom" posts. If you dont like it, cancel your accounts!
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  4. #14

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    Quote Originally Posted by Kalros View Post
    Stop whining already! I hate all these "Doom and Gloom" posts. If you dont like it, cancel your accounts!
    lol

  5. #15

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    Quote Originally Posted by genocyde View Post
    Meh, i've 5 boxed chromag with pally priest 3x mage. I don't even recall using dispels just burn him to the ground. And it's not like alliance even had shaman back then to have the totems

    I for one welcome the change. Fire and forget reoccuring dispels are silly in pvp. Now I just need them to nerf heroism down to realistic and I'll feel good. (And yes I have a shaman, I just find that buff way OP)
    How can you not recall dispelling on Chromag???

    I do BWL every week with a friend and if you don't dispell his debuffs within like 20 secs you get mind controlled. Plus he immobilizes you quite frequently. Soooo not sure how you pulled that off.

    I always log out my team and jump on my druid healer while my pally&rogue friend burn him down.

  6. #16

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    Quote:
    Originally Posted by Kalros
    Stop whining already! I hate all these "Doom and Gloom" posts. If you dont like it, cancel your accounts!

    lol
    Hopefully everyone got that I wasnt actually serious. Kind of a *wink wink to Svpernova09
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  7. #17

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    Quote Originally Posted by jinkobi View Post
    How can you not recall dispelling on Chromag???

    I do BWL every week with a friend and if you don't dispell his debuffs within like 20 secs you get mind controlled. Plus he immobilizes you quite frequently. Soooo not sure how you pulled that off.

    I always log out my team and jump on my druid healer while my pally&rogue friend burn him down.
    I dunno, I blow all my cooldowns when he becomes vulnerable to frost fire or arcane and kill him in just a few seconds.

  8. #18

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    Quote Originally Posted by Boylston View Post
    It's an even bigger blow to the Multi-RetPally teams, honestly.
    I agree. I think I need to start preparing a new team for Cata and put the DK+rets in retired mode.

  9. #19

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    Initially I thought that this would destroy the DK+Rets but in retrospect... Ok, it's going to be a pretty big blow. On the upside (I guess) there will be less classes that can dispel your HoF!

    Ugh.
    "Tact is for those that lack the wit for sarcasm."
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  10. #20
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    It sounds like only dedicated healer classes (as in, spec'd into the holy/resto line) will have the full line of decurses for the class.

    It might mean, moving from a 3x Elemental (that can heal) towards a 1x dedicated healer (spec'd to heal) per team. That just means a little less dps on the trash, unless you go with a dual-spec on the healer.

    It is always hard to balance both PvE and PvP. Since the dispels are getting harder, and will punish (in terms of mana) dispelling when its not needed, and the ongoing dispel type effects (totems, abolish disease/poison) are going away, this is meant to be a skill required of the healer types.

    We might need to change a few teams.

    But as others have said, perhaps the debuffs which we are currently cleansing/curing won't be as dramatic. For all we know, a decurse might cost as much as 3 large heals but render the target immune for 10 seconds. We don't have the details yet to make an informed judgement.
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