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  1. #11

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    Quote Originally Posted by Greythan View Post
    Sam, my "boosters" are all level 80's so everything is grey to them. Hence, they can't cause any damage directly as it saps the exp for the "boostee". (This is the entire rationale for using high level boosters with indirect damage like pets or shaman totems.)

    Maxion, I just use the mage for convenience. Obviously, I can't group the warlock with the rogue as the warlock is within range and would sap all the exp. I simply use the mage as a dumb group member for the reasons you alluded: porting when needed.

    No clue on this anomoly. I'll keep tinkering with it to see if I can find a cause. I'm wondering if there's a certain max distance between group members for this to work. (i.e., if the rogue gets too far from the mage the rogue is then treated as "ungrouped" for exp calculation purposes?)
    This isn't true. Technically mobs are within an EX range no matter what within a certain range. (i believe it is 6 levels) Otherwise warlocks would not be able to create any soulshards other than from PVP kills and raid mobs.
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  2. #12

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    Quote Originally Posted by Greythan View Post
    I'm not sure what's going on here.

    Started a new toon to level for fun (rogue). Was planning to use my warlock (ungrouped) pet to boost the toon. I grouped the boostee (rogue) with a third toon (my 80 mage). Kept 80 mage out of range and would tag mobs with rogue then have pet take them down. Was getting full exp doing this up until tonight.

    Same exact set up but now getting a fraction of the exp. Am I missing something here?

    Thanks.
    It's been a long time since I've boosted a toon, but it "sounds" to me like a distance issue. If you have room on the third account (mage), try making a disposable level one toon to party with the rogue. Use the lock's summon to park the disposeatoon at the nearest town or safe area while leveling the rogue, keeping the disoseatoon near enough to still have the rogue get the full experience. If the disposatoon gets a bit of experience too, who cares, it'll be twenty levels or so behing you, so won't be robbing any noticeable experience.

    I'd "guess" that this will solve your problem, as I've noticed a couple of times that when a partied toon gets way far away, the game acts mostly like you're not partied. Worth a try anyway. Good luck..

  3. #13

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    I'm not sure about the pet boosting, but I couldn't make it work back then ^^... Even if it would work, I'm not sure if it would be worth the effort.

    I've found a much simpler method - that's if you've got a druid.

    Thorns - As most of you know, you can't apply high-level-spells to a low level toon such as lifebloom. But the great thing about thorns is, it scales with spellpower (since 3.1 or so). I reached about 4.1k spellpower on my druid using an on-use spellpower trinket. The result was fairly awesome, 150-180 backlash damage on level 1-20. Meaning: After being hit twice, the mobs die.

    If you combine this knowledge with the instant-mob-respawn locations, such as the crabs in Westfall or the Worgen in Duskwood, you can endlessly pull mobs and level at a ridiculous pace, let the druid do some healing - out of party of course. (note: Nourish rank 1 can be casted on low level toons and still heals for about 4k... But Rejuv and Regrowth are good enough generally)

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