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  1. #1

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    Quote Originally Posted by drevil View Post
    hmm .. sethekk got me 3x faster xp than manatombs,
    no toons moving saves so much time.

    - kill controllers while pulling more mobs (they are the only obstacle in this instance)
    - keep toons at entrance and they won't agro if you get controlled in the first room
    - deeper in the instance pull the mobs in the direction (wall) of your toons to get in xp range
    where are they parked? they dont get exp for the entire instance @ entrance

    Quote Originally Posted by Hittavainen View Post
    After reading this and the post after I decided to go back to Sethekk, can't say I agree Sethekk being better. Depends on what you boost with I guess. As a prot pally I like to clear in instance in as little pulls as possible, mostly not more then 5. In mana tombs I do 4 thrash pulls + 2 boss pulls (which I could skip). In Sethekk I just couldn't do that. Before the first boss you have the time-lost controllers who put down a mind control totem and in the first room the thrash went after my alts when I got MC'd. You pretty much have to kill those controllers before pulling the next. After first boss you have some dead space where the alts weren't getting xp (not at entrance and not in corner of first big room). After that come the prophets, if I pull too many I end up being chain feared and die, pretty much forcing me to kill the 1-2 prophets in a group before going for the next group.

    The healers in mana tombs aren't that bad as long as you target them first while everything is grouped up, tab targetting through them.
    I can clear SH with a ret set in 9 minuets excluding looting, 12 minuets including looting.
    Last edited by Shodokan : 05-27-2010 at 01:08 AM
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  2. #2

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    Quote Originally Posted by Shodokan View Post
    where are they parked? they dont get exp for the entire instance @ entrance
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  3. #3

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    Quote Originally Posted by Shodokan View Post
    where are they parked? they dont get exp for the entire instance @ entrance
    leave the toons in the entrance clear up up to first boss. -
    move toons to 90 degree corridor before boss room
    clear the rest of the instance.

    /profit :P

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