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I did a bit of reframing of the idea of what "progress" means in order to not feel like I'm being stupidly slow when leveling up.
My 5x paladin team is the first *real* multiboxing team I've made, and I wanted it to be as much of a learning experience as possible: I rolled on a new server, no heirloom gear or other help, no RAF, and instead of questing to level I primarily (90% or so) did instance runs. They hit level 70 this weekend, are about 2/3rds of the way to 71, and I think my /played is something around 8.5 days (each, of course) when my best time to 80 (with one character) was a little over 4.5 /played.
But what helps me feel like I'm making progress even when I'm going so slowly is:
- Learning dungeons I either hadn't done in a LONG time or never did at all
- Timing my dungeon runs and seeing how I get quicker/survive more easily in fights as I figure them out
- Not using wowhead or other sources to figure out strategies for dealing with bosses, but just learning the fights I didn't already know
- Figuring out novel ways to abuse the fact that I am running 5 perfectly synchronized members of the same class, because in some ways it's VASTLY outperforming teams that are comprised of individual players from different classes
These are the things that I have fun with in WoW - so for me, the fact that my time to level is so long is totally OK because I'm enjoying it. I'll also enjoy my next team - how quickly will I be able to get people to the level cap when I have heirloom gear & funding & also know all the slow spots where I wasted a LOT of time. And the team after that - I'm going to do only questing to level up (including dungeon runs necessary to finish quests, of course).
tl;dr version - enjoy the trip AND the destination, find a way to make the process of leveling fun
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