Solution 1 was touched on "spam a heal button" - having your DPS macro correctly time out heals to your tank gives you the freedom to worry about movement a little more.

You make a great point about "learning as a boxer" vs learning as individuals. However, understanding class mechanics can be both good and bad. My first attempts on this boss I had 2 mages on my team and thought "Fire Ward!!!!!". Made a custom mapping etc for it and thought that would win the day. It "kinda" worked. But it didn't resolve the ultimate issue which was team movement.

I litterally bought a $300 xkeys keyboard just so I could map each toon to their own set of movement keys - and just because of that 1 fight.

Of course, now that I have that all setup... it helps all over the place

Super made a great comment: First challenge is getting your team to /follow you and kill the fist monster. Everything is very easy after that!

Hardest challenge I have faced? Vehicle fights. I still can't really do them. Maybe I'll get better - but for now Occ is a wipefest and I can't even do normal ToC. The final boss for Drak is easy only because my toons are overgeared and it isn't really that hard.


Most rewarding challenge I have faced? Love is in the Air 3 bosses. Very tricky to learn, but it taught me a TON about situational awareness. Learning that raised my game.