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  1. #21

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    If their click rate is not steady, or they have to go "off script", their DPS will be altered
    And the same is with IsBoxer, lets say you program step one not to advance to step two untill a 4 second lock out. If you press at 3.9 nothing happens, lets say then you dont press agaoin untill 6.4, your dps will go WAY WAY DOWN. Your max dps is if you press just after the 4 second lock out ends at by pressin at 4.1. For every 1/10th of a second you dont press after the lockdown is over (i.e. the cooldown is expired) you lose dps just like the ,,,,,,, system.

    ou cannot use ingame means to tell that macro to progress to another macro after exactly x seconds and not before. You are using a delay to interfere with the game.
    If you can use ingame means to progress to a spell after exactly x seconds (and take into account haste which IsBoxer cannot do with one key) legally why would it suddenly be illegal to progress to a macro instead of a spell? Keep in mind what you say is not exactly what it does it "Will not progress to another macro no matter how many times you press the key until after exactly x seconds and not before" its a negaitve not a postive. Your statement makes it sound like it automatically progressed to another macro without a key press, that is not the case.


    We aren't talking about 1 spell, we are talking about an entire sequence
    True and what rules says a spell is legal and a macro is illegal? In fact the way its being used here is a macro that actually is only one spell ..... Clearly there is no difference between casting a spell or casting a spell with a single line macro .... But what you say is true you cannot, with a single key, ingame, advance to another macro with a lock out. Unless there is an addon which lets you reassign a key to another macro in battle on the fly. Still I am not aware of a rule that is violated if you do for a macro what you do for a spell. But you can do so with 2 keys .... makeing one key act as two or more is the whole point of macros ....

    No, what you're doing is pressing 1234 and Innerspace is saying "at 0.0sec allow 1. at 0.1 seconds, allow 1.......at 1.5sec allow 2. at 2.5 allow 2. at 4.0sec allow 3...." If I spam 1234, what I get depends wholly on what key was actually pressed first. I press 1, it's going to be 1 that is received and processed by the server. Not 1 unless 2 is availiable.
    When you press "1" one fires THEN you move to key 2. Key 2 will NOT FIRE if gcd is not expires on the spell cast by the first key. That is EXACTLY what IsBox does, the next spell will not fire unless the cgd is up on the prior "step" or in this case key. You have to press key 2 as soon as key 1 expires its gcd to get max dps. Then as soon as key 2 fires you move to key 3, no matter how fast you press key 3 the game locks you out from casting the spell (or macro) on key (step) 3 untill the gcd is expired on the spell cast by key 2.

    To get max dps you have to press 1 (Flame shock) then 2 (Lava Burst) then 3 (Chain Lightningh) then 4 (Lightning bolt) then back to key 1. If you press the lava burst key before flame shock gcd is expires the game locks you out. This is exactly what IsBoxer does with one key instead of 4 and IsBoxer cannot take into accout haste, like this 4 key combo will.

    If its legal with 4 keys each pressed one time then how could it be illegal with one key pressed 4 times?


    Like I say I havn't used this yet cause with 22 shaman I dont care about maxdps. I just use chain lightning mostly, not even talented for max Lava Burst. But I do have it programed for thunderstorm round robin so I can't cast then to close together (i.e. my delay is the 45 seconds cooldown (if that what it is) divided by 22 so that when I cast the last one the first one is available again), but I havnt used it yet as not all my guys are high enough to even have thunderstorm. I guess "use with cation" would be the advise. Again it looked to me to be illegal cause I thought that if you press the key first time and then press then key again it would fire off the 2nd step after the set time automatically, and that would be illegal. Thats not how it works though you still have to press the key a 2nd time after the gcd is over if you pressed it the first time while the gcd was not expired, and all presses before the gcd is expired will be null, in the same manner you progamed in a number of nulls with the ,,,,,,, system.
    Last edited by Sam DeathWalker : 04-03-2010 at 01:14 PM

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  2. #22

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    Quote Originally Posted by Khatovar View Post
    And how do you do this in game? /castsequence spell, null is how lockouts are created with ingame macros. No matter how you create that macro, you cannot use ingame means to tell that macro to progress to another macro after exactly x seconds and not before. You are using a delay to interfere with the game.
    Yep, that's because the game knows exactly when the spell has fired. With a "/castsequence Spell A, Spell B", the game will not progress to Spell B until spell A has cast. Whether you are using the timing mechanisms in ISBoxer or in other software (Logitech, X-Keys, nostromo, pinnacle, etc) there is no way to tell when the spell has fired. Suggesting that this is "using a delay to interfere with the game" is quite silly and I'd suggest you don't understand what you're talking about. Neither "delay" or "interfere" accurately describe what the feature does.

    If you're going to make the argument that "because X feature is not built into the game, X feature is illegal" then you might as well throw key/mouse broadcasting right out the window, because it's not built into the game.

    Your means does not care if you press the button or not, only how long your cooldowns have been ticking.
    It has no clue how long your cooldowns have been ticking. This feature is not magical and ISBoxer knows nothing about the game environment.

    Regardless of what you all think is right or wrong, the rules are actually pretty clear to me. What you all read as "1 key = 1 action" really means that you can't press 1 key and walk away while it continues casting your dps sequence for you. They don't want you to be botting -- they don't give 2 shits if you're pressing 1 key and at that instant it spams 2 keys, that has nothing to do with botting. The quote about 1 key needs to be taken in the context of the thread it was in, where the GM was clearly getting frustrated about people asking about the difference between being a bot and not being a bot. It's almost like the "keyclone is fine" post. You guys read way too much into everything any GM ever says, and the words get twisted into whatever the hell you want them to mean instead of the original meaning.

    There was a recent discussion on "the other site" where someone had a 24 hour ban for an unknown reason and my competitor suggested it must be ISBoxer. After a week of people whining about how it's possible to hit 2 keys at the same time while only pressing 1 key, the person who got banned found out it was about a naming policy violation and completely unrelated to multiboxing at all. Then that person asked a GM about the 2 keys thing, and the GM said spamming keys doesn't matter (but don't go overboard either), they don't want you to e.g. press 1 key and have it jump, spin around, shoot someone, spin back around etc.

    There's numerous methods to achieve essentially the same thing, whether it's in WoW itself, from ISBoxer, from other software, from a WoW Addon, from hardware, etc. Don't get all up in arms when one of them works slightly different from another. If they were all exactly the same, what's the point? It doesn't mean you're "interfering" or "breaking the rules". Relax and play, we're all multiboxing here, and we're all within the rules. A year and a half ago, people were saying ISBoxer is against the rules. Today, people still are saying that. And yet nobody has been banned for using ISBoxer, and if you ask Blizzard about it, they're not concerned about it. In fact, the person I mentioned previously says when they called in to phone billing, they asked BILLING about it and apparently a bunch of people in that dept happen to use ISBoxer and love it.

    Hell, Blizzard knowingly and purposefully activated my SC2 beta the other night.

    Whatever you guys want to believe is whatever you want to believe, but I'd recommend just going back to playing and forget all of these arguments about X feature. As I said before, these kinds of discussions are not helpful, it's just flame wars and trolling between people who are all following the rules.
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  3. #23

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    I'm sorry Lax, but you aren't Blizzard. You are a guy selling a subscription product that is fast becoming the "top dog" of boxing because of it's ability to 'creatively solve' problems and limitations boxers come across.

    Now, I go to the wow forums and say "Hey! I'm ret and I want a macro or a mod that will allow me to use my normal sequence, but every 15.5 seconds, as soon as Exorcism is up {giving me half a second for latency}, I want that to go off instead. But only if it's instant, so the game needs to trigger a separate macro at exactly 15.5 second intervals so the /stopcasting doesn't kill my swing timer. I don't want to have to think about pressing another key, either, so I don't want an alert, I just want it to work off the same macro." What kind of answer you think I'm gonna get?

    Yet, you seem to think it's perfectly fine to program it in ISBoxer so that I can do just that, because if I create "steps" I can sit there spamming my 2 key and ISBoxer says it's 2 for 15.5 seconds, then says it's 3, but not a second before that. Then says it's 2 again for exactly 15.5 seconds.

    I don't care about 1 key being multiple things, that's pretty much exactly what /click accomplishes. What I take issue with is the explicit timing that allows you to do something until an exact predetermined time, at which point something else happens, or rather is allowed to happen.
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  4. #24
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    I would tend to say...

    Even if you have the option to:
    a) Press 1 = Flame Shock, do not advance for 2.0 seconds.
    b) Press 2 = Lava Burst, do not advance for 3.0 seconds.
    c) Press 3 = Chain Lightning, do not advance for 3.0 seconds.
    d) Press 4 = Lightning Bolt, do not advance for 3.0 seconds.

    Or whatever the specific timing you desire...
    This is far sub-optimal, compared to a click castsequence.

    With a click system, we are essentially setting up a priority system.
    Where spell 1 will fire off every "x" seconds, determined by our commas.
    And spell 2 fires off every "x" seconds, also determined by the commas.
    Ditto for as many other spells as we want to include.
    With a fall-through which fires off when everything else is on a comma stage (cooldown or dot ticking).

    With fixed delays, you are still stuck with:
    - A >> B >> C >> D..... Repeat.
    But what happens when you want your actual order to be:
    - A >> B >> C >> D >> D >> C >> B >> D >> C >> D >> B >> A...
    IE, variable cooldowns, not a perfect sequence of 1234, 1234, 1234....

    A click castsequence is good any time your spells have variable durations or recast delays.
    The only time the fixed sequence is optimal, is when every spell is an instant cast, such as a Pally's 96969 sequence.

    There isn't much difference in game effects, between a delay caused by the number of commas in a macro and a fixed software option, where the next step cannot occur for "x" seconds.
    However, the game effect forces us to click at a consistent speed, while the software option hard codes it, no matter how quickly or slowly we click our keys.
    I'm personally not comfortable with fixed duration delays, no matter what my spam speed is, but some are comfortable with that; consequently even if fixed delays were as strong as a click castsequence, I wouldn't go this route.
    It will come down to a preference for a given user.
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  5. #25

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    I never claimed to be Blizzard. You're not Blizzard either.

    That's what has you so concerned? That you can set it up so that it can advance to the next step (or reset to the first step) the next time you hit the key after x amount of time? lol. I believe GCP also has this capability.

    You know what I find that feature most useful for? I set it so that my round robins stick to the same step for at least 0.3-0.5 seconds, because I don't want to skip a guy in the rotation just because I hit the key 0.1 seconds before the global cooldown is up. So I can whack the key a couple times until it casts and not mess up the entire round robin rotation. I also tell it to reset after the amount of time of the cooldown, so it goes back to the first guy in the rotation.

    But as far as exorcism every ~15.5 seconds (and no, there is no way you're going to get it at "an exact predetermined time"), how is that not "pretty much exactly what /click accomplishes"? They're both timing mechanisms that allow you to spam 1 key to make different things happen at different "exact predetermined" times.

    You don't like ISBoxer. We get it. If you don't like it, don't use it, it's as simple as that.
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  6. #26

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    With fixed delays, you are still stuck with:
    - A >> B >> C >> D..... Repeat.
    But what happens when you want your actual order to be:
    - A >> B >> C >> D >> D >> C >> B >> D >> C >> D >> B >> A...
    IE, variable cooldowns, not a perfect sequence of 1234, 1234, 1234....

    Im not up on maxdps but my understanding is that the 1234 is always the maxdps rotation. Expically if you have talented and glyphed just for that rotation. I dosnt change unless you get hasted maybe. Why would you ever want to do less them maxdps? If the maxdps sequence is ABCDDCBDCDBA then you just add more steps untill you have the maxdps. Like the one minute cooldown on umm something of doom warlock(?) spell? You can add enough steps untill you use up your one minute and the sequence repreats again.


    Even if you have the option to:
    a) Press 1 = Flame Shock, do not advance for 2.0 seconds.
    b) Press 2 = Lava Burst, do not advance for 3.0 seconds.
    c) Press 3 = Chain Lightning, do not advance for 3.0 seconds.
    d) Press 4 = Lightning Bolt, do not advance for 3.0 seconds.

    Or whatever the specific timing you desire...
    This is far sub-optimal, compared to a click castsequence
    Assuming 12341234 is in fact the maxdps rotation I don't see this as suboptimal to a system that requries you to click at spicific intervals. If you can click infinatly fast then the IsBoxer method is maximuly optimal. My opinion if would be easyer to approch clicking infinatly fast then clicking infinatly accuratly at say 1/2 second intervals ....

    But millage will vary by individual I suppose if you set up a metradome and practiced a few hours a day your click would be pretty close. Or if you played with a metradome going while you play heh.... We may not be bots but if you want optimal play you have to become one lol ....

    Sry for spelinz erors
    Last edited by Sam DeathWalker : 04-04-2010 at 03:28 PM

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