And how do you do this in game? /castsequence spell, null is how lockouts are created with ingame macros. No matter how you create that macro, you cannot use ingame means to tell that macro to progress to another macro after exactly x seconds and not before. You are using a delay to interfere with the game.
It also only takes action based on timed actions that can only be processed via an external program. There is no way for you to use ingame macros to mirror the same actions. Innerspace is deciding what spells you cast and when, not you. People using /click macros have to guesstimate based on averages for DPS. If their click rate is not steady, or they have to go "off script", their DPS will be altered. Your method, however, removes all that tradeoff and allows you to basically say "cast this until I can cast this other spell". Your means does not care if you press the button or not, only how long your cooldowns have been ticking.... I thought it was illegal also at the first but after Lax explained it to me it seems ok. It follows the one action one press rule. And remember, if you press once it fires, if you press the 2nd time inside the time limit it does nothing you STILL have to press after the time limit for anything to be done.
Its the same as the ,,,,,, are they not telling you that the key press is to do nothing if the press is done at a time interval known to you (i.e. your press rate). You are inserting a delay based upon your click interval (which I assume you know what your click interval is), how is this different?
We aren't talking about 1 spell, we are talking about an entire sequence.Or if you spam a single spell and its cool down is not up the press does nothing .... again how is this different then that?
No, what you're doing is pressing 1234 and Innerspace is saying "at 0.0sec allow 1. at 0.1 seconds, allow 1.......at 1.5sec allow 2. at 2.5 allow 2. at 4.0sec allow 3...." If I spam 1234, what I get depends wholly on what key was actually pressed first. I press 1, it's going to be 1 that is received and processed by the server. Not 1 unless 2 is availiable.Yet antoher way to look at it is if you have 4 different keys, one for each step/macro. If you spam 1-2-3-4 what happens? Well if you hit key 1 then pressed key 2 before the gcd was up from the spell on key one nothing would happen. You could press key 2 many many times and if the gcd on key 1 was not expired then nothing happens. Surely if its clearly legal with 4 keys then its legal with one key (and again with 4 keys its better cause the game will adjust for haste effects for you instead of you have to miss out a bit).
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