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  1. #1

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    You can't create macros that work off of timed delays in game, and you can't have the game make decisions for you {if x amount of time has passed, allow this, otherwise...}. Using external programs to circumvent that would be against the rules.



    I had that concern at first but becuase its a lock out, not a delay it seems OK to me. You are correct if it was a Delay it would be illegal for sure. But again exactly what rule does this violate?



    ... I thought it was illegal also at the first but after Lax explained it to me it seems ok. It follows the one action one press rule. And remember, if you press once it fires, if you press the 2nd time inside the time limit it does nothing you STILL have to press after the time limit for anything to be done.

    Its the same as the ,,,,,, are they not telling you that the key press is to do nothing if the press is done at a time interval known to you (i.e. your press rate). You are inserting a delay based upon your click interval (which I assume you know what your click interval is), how is this different?


    Or if you spam a single spell and its cool down is not up the press does nothing .... again how is this different then that?

    Yet antoher way to look at it is if you have 4 different keys, one for each step/macro. If you spam 1-2-3-4 what happens? Well if you hit key 1 then pressed key 2 before the gcd was up from the spell on key one nothing would happen. You could press key 2 many many times and if the gcd on key 1 was not expired then nothing happens. Surely if its clearly legal with 4 keys then its legal with one key (and again with 4 keys its better cause the game will adjust for haste effects for you instead of you have to miss out a bit).
    Last edited by Sam DeathWalker : 04-03-2010 at 04:34 AM

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  2. #2

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    Quote Originally Posted by Sam DeathWalker View Post

    I had that concern at first but becuase its a lock out, not a delay it seems OK to me. You are correct if it was a Delay it would be illegal for sure. But again exactly what rule does this violate?
    And how do you do this in game? /castsequence spell, null is how lockouts are created with ingame macros. No matter how you create that macro, you cannot use ingame means to tell that macro to progress to another macro after exactly x seconds and not before. You are using a delay to interfere with the game.


    ... I thought it was illegal also at the first but after Lax explained it to me it seems ok. It follows the one action one press rule. And remember, if you press once it fires, if you press the 2nd time inside the time limit it does nothing you STILL have to press after the time limit for anything to be done.

    Its the same as the ,,,,,, are they not telling you that the key press is to do nothing if the press is done at a time interval known to you (i.e. your press rate). You are inserting a delay based upon your click interval (which I assume you know what your click interval is), how is this different?
    It also only takes action based on timed actions that can only be processed via an external program. There is no way for you to use ingame macros to mirror the same actions. Innerspace is deciding what spells you cast and when, not you. People using /click macros have to guesstimate based on averages for DPS. If their click rate is not steady, or they have to go "off script", their DPS will be altered. Your method, however, removes all that tradeoff and allows you to basically say "cast this until I can cast this other spell". Your means does not care if you press the button or not, only how long your cooldowns have been ticking.


    Or if you spam a single spell and its cool down is not up the press does nothing .... again how is this different then that?
    We aren't talking about 1 spell, we are talking about an entire sequence.

    Yet antoher way to look at it is if you have 4 different keys, one for each step/macro. If you spam 1-2-3-4 what happens? Well if you hit key 1 then pressed key 2 before the gcd was up from the spell on key one nothing would happen. You could press key 2 many many times and if the gcd on key 1 was not expired then nothing happens. Surely if its clearly legal with 4 keys then its legal with one key (and again with 4 keys its better cause the game will adjust for haste effects for you instead of you have to miss out a bit).
    No, what you're doing is pressing 1234 and Innerspace is saying "at 0.0sec allow 1. at 0.1 seconds, allow 1.......at 1.5sec allow 2. at 2.5 allow 2. at 4.0sec allow 3...." If I spam 1234, what I get depends wholly on what key was actually pressed first. I press 1, it's going to be 1 that is received and processed by the server. Not 1 unless 2 is availiable.
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  3. #3

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    If their click rate is not steady, or they have to go "off script", their DPS will be altered
    And the same is with IsBoxer, lets say you program step one not to advance to step two untill a 4 second lock out. If you press at 3.9 nothing happens, lets say then you dont press agaoin untill 6.4, your dps will go WAY WAY DOWN. Your max dps is if you press just after the 4 second lock out ends at by pressin at 4.1. For every 1/10th of a second you dont press after the lockdown is over (i.e. the cooldown is expired) you lose dps just like the ,,,,,,, system.

    ou cannot use ingame means to tell that macro to progress to another macro after exactly x seconds and not before. You are using a delay to interfere with the game.
    If you can use ingame means to progress to a spell after exactly x seconds (and take into account haste which IsBoxer cannot do with one key) legally why would it suddenly be illegal to progress to a macro instead of a spell? Keep in mind what you say is not exactly what it does it "Will not progress to another macro no matter how many times you press the key until after exactly x seconds and not before" its a negaitve not a postive. Your statement makes it sound like it automatically progressed to another macro without a key press, that is not the case.


    We aren't talking about 1 spell, we are talking about an entire sequence
    True and what rules says a spell is legal and a macro is illegal? In fact the way its being used here is a macro that actually is only one spell ..... Clearly there is no difference between casting a spell or casting a spell with a single line macro .... But what you say is true you cannot, with a single key, ingame, advance to another macro with a lock out. Unless there is an addon which lets you reassign a key to another macro in battle on the fly. Still I am not aware of a rule that is violated if you do for a macro what you do for a spell. But you can do so with 2 keys .... makeing one key act as two or more is the whole point of macros ....

    No, what you're doing is pressing 1234 and Innerspace is saying "at 0.0sec allow 1. at 0.1 seconds, allow 1.......at 1.5sec allow 2. at 2.5 allow 2. at 4.0sec allow 3...." If I spam 1234, what I get depends wholly on what key was actually pressed first. I press 1, it's going to be 1 that is received and processed by the server. Not 1 unless 2 is availiable.
    When you press "1" one fires THEN you move to key 2. Key 2 will NOT FIRE if gcd is not expires on the spell cast by the first key. That is EXACTLY what IsBox does, the next spell will not fire unless the cgd is up on the prior "step" or in this case key. You have to press key 2 as soon as key 1 expires its gcd to get max dps. Then as soon as key 2 fires you move to key 3, no matter how fast you press key 3 the game locks you out from casting the spell (or macro) on key (step) 3 untill the gcd is expired on the spell cast by key 2.

    To get max dps you have to press 1 (Flame shock) then 2 (Lava Burst) then 3 (Chain Lightningh) then 4 (Lightning bolt) then back to key 1. If you press the lava burst key before flame shock gcd is expires the game locks you out. This is exactly what IsBoxer does with one key instead of 4 and IsBoxer cannot take into accout haste, like this 4 key combo will.

    If its legal with 4 keys each pressed one time then how could it be illegal with one key pressed 4 times?


    Like I say I havn't used this yet cause with 22 shaman I dont care about maxdps. I just use chain lightning mostly, not even talented for max Lava Burst. But I do have it programed for thunderstorm round robin so I can't cast then to close together (i.e. my delay is the 45 seconds cooldown (if that what it is) divided by 22 so that when I cast the last one the first one is available again), but I havnt used it yet as not all my guys are high enough to even have thunderstorm. I guess "use with cation" would be the advise. Again it looked to me to be illegal cause I thought that if you press the key first time and then press then key again it would fire off the 2nd step after the set time automatically, and that would be illegal. Thats not how it works though you still have to press the key a 2nd time after the gcd is over if you pressed it the first time while the gcd was not expired, and all presses before the gcd is expired will be null, in the same manner you progamed in a number of nulls with the ,,,,,,, system.
    Last edited by Sam DeathWalker : 04-03-2010 at 01:14 PM

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  4. #4

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    Quote Originally Posted by Khatovar View Post
    And how do you do this in game? /castsequence spell, null is how lockouts are created with ingame macros. No matter how you create that macro, you cannot use ingame means to tell that macro to progress to another macro after exactly x seconds and not before. You are using a delay to interfere with the game.
    Yep, that's because the game knows exactly when the spell has fired. With a "/castsequence Spell A, Spell B", the game will not progress to Spell B until spell A has cast. Whether you are using the timing mechanisms in ISBoxer or in other software (Logitech, X-Keys, nostromo, pinnacle, etc) there is no way to tell when the spell has fired. Suggesting that this is "using a delay to interfere with the game" is quite silly and I'd suggest you don't understand what you're talking about. Neither "delay" or "interfere" accurately describe what the feature does.

    If you're going to make the argument that "because X feature is not built into the game, X feature is illegal" then you might as well throw key/mouse broadcasting right out the window, because it's not built into the game.

    Your means does not care if you press the button or not, only how long your cooldowns have been ticking.
    It has no clue how long your cooldowns have been ticking. This feature is not magical and ISBoxer knows nothing about the game environment.

    Regardless of what you all think is right or wrong, the rules are actually pretty clear to me. What you all read as "1 key = 1 action" really means that you can't press 1 key and walk away while it continues casting your dps sequence for you. They don't want you to be botting -- they don't give 2 shits if you're pressing 1 key and at that instant it spams 2 keys, that has nothing to do with botting. The quote about 1 key needs to be taken in the context of the thread it was in, where the GM was clearly getting frustrated about people asking about the difference between being a bot and not being a bot. It's almost like the "keyclone is fine" post. You guys read way too much into everything any GM ever says, and the words get twisted into whatever the hell you want them to mean instead of the original meaning.

    There was a recent discussion on "the other site" where someone had a 24 hour ban for an unknown reason and my competitor suggested it must be ISBoxer. After a week of people whining about how it's possible to hit 2 keys at the same time while only pressing 1 key, the person who got banned found out it was about a naming policy violation and completely unrelated to multiboxing at all. Then that person asked a GM about the 2 keys thing, and the GM said spamming keys doesn't matter (but don't go overboard either), they don't want you to e.g. press 1 key and have it jump, spin around, shoot someone, spin back around etc.

    There's numerous methods to achieve essentially the same thing, whether it's in WoW itself, from ISBoxer, from other software, from a WoW Addon, from hardware, etc. Don't get all up in arms when one of them works slightly different from another. If they were all exactly the same, what's the point? It doesn't mean you're "interfering" or "breaking the rules". Relax and play, we're all multiboxing here, and we're all within the rules. A year and a half ago, people were saying ISBoxer is against the rules. Today, people still are saying that. And yet nobody has been banned for using ISBoxer, and if you ask Blizzard about it, they're not concerned about it. In fact, the person I mentioned previously says when they called in to phone billing, they asked BILLING about it and apparently a bunch of people in that dept happen to use ISBoxer and love it.

    Hell, Blizzard knowingly and purposefully activated my SC2 beta the other night.

    Whatever you guys want to believe is whatever you want to believe, but I'd recommend just going back to playing and forget all of these arguments about X feature. As I said before, these kinds of discussions are not helpful, it's just flame wars and trolling between people who are all following the rules.
    Lax
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