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  1. #1

    Default Rate the Class / Multibox Friendly or not

    After playing a lot of Box Team,i wanna Rate some classe from 1 ( not playable ) to 10 ( easyeasy ) and what you think ..how you rate the Class ?

    Melees
    Retri Paladin : 9-10 points.

    Rogue( combat+Assa ) : 6 points

    Enhancer Schamane: 5 points

    Fury Warrior :..dont play it yet...think 2-3 max. points ?

    Cat-Druid : 2 points..stop playing with level 18.

    DK onyl tried Blood : 7 points

    Range :

    Elemental Schamane : 10 points...wow

    Mage: 8-9 points

    Warlock : 8 points

    Hunter dont try this..maybee Marksman will work ?

    Shadowpriest : 7 points#

    Druid Balance : 5-6 point..Eclipse :-(


    Tanks:

    Paladin : 10 points...

    Warrior .. ?

    DK : 8 points

    Druid bear : ?

    So...what your points ?

  2. #2
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    Mine:
    Melees
    Retri Paladin : 9
    Rogue( combat+Ass ) : 4 (too heavily dependent on crits=combo points to be 90%+ effective, IMO)
    Enh Sham: 7
    Fury Warrior : 3 (rage means castsequences are much less predictable)
    Cat-Druid : 4 (same as rogues re:crit=combo points)
    DK Blood : 5 (similar to rogues/kitties in that if you take the ability that converts runes into death runes, it isn't consistent)

    Range :
    Elemental Sham : 10 (yeah, the most played and, thus, most understood class; obvious)
    Mage: 8
    Warlock : 8
    Hunter: 9 (I've done survival and BM with excellent results so far, though survival is much harder to get 90%+ out of; BM = super easy; haven't tried MM that much yet)
    Shadowpriest : 7
    Druid Balance : 5-6 (agreed; eclipse drops these almost down to where rogues/kitties are)

    Tanks:
    Paladin : 10 (again, another ultra-popular and, thus, ultra-figured-out class)
    Warrior: 7 (better than DPS warriors for rage but still not as easy to macro as the other tanks)
    DK : 8 points (once you get some gear, I'd agree; IMO they're around 6 until then)
    Druid bear : 9 (only reason they got a 9 from me is that they don't generate as much AoE threat as paladins; otherwise, pure EZmode tanking)
    Now playing: WoW (Garona)

  3. #3

    Default

    My Personal experience:

    -Elemental Shaman: 8. Despite multiple tweaks to my macros, multiple questions posted, etc, I STILL cannot get nearly as good of consistent DPS as some other folks on these boards. Though they can certainly still hold their own and are quite easy, just cant do best DPS possible.

    -Survival Hunter: 7. Can do decent DPS, but not nearly as much as when I play him solo.

    -Balance Druid: 3. F Moonkins!

    -Ret Paladins: TBD. Just hit 80 with my team yesterday, I'll post once I get better gear.
    "Twilight is upon me. And soon, night must fall". My days in WoW are over, but I'm back to where it all started, EverQuest!

  4. #4
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1588

    Default

    Melees
    Retri Paladin :9/10

    Rogue( combat+Assa ) : 7

    Enhancement Sham: 9

    Fury Warrior: 4/5

    Arms Warrior: 8/9

    Cat-Druid : N/A

    DK: 7/8

    Range :

    Elemental Sham : 10

    Mage: 10

    Warlock : 9/10

    Hunter: 8/9

    ShadowPriest: 6/7 (pretty week dps till you get mind sear).

    Druid Balance : 9/10 (Learn2Eclipse)

    Tanks:

    Paladin : 10

    Warrior: 8/9

    DK : 8

    Druid bear : 8/9


  5. #5

    Default

    Elemental Shaman : 10. No question.

    Mage: 9

    Hunter: 8. If you have a good click macro, they really rock the dps.

    Shadowpriest : 7

    Warlock: 8

    Boomkin : 5. Eclipse proc...

    Prot Paladin : 10.
    EVE Online Get Ships. Train Skills.

  6. #6

    Default

    Really depends on if you mean in PvE or PvP, but for PvE:

    Protection paladin: 10
    Arcane mage: 10 (best dps in heroics, best cc)
    Elemental shaman: 10 (best utility)
    Marksman hunter: 9 (dps is easy to macro, but loses a due to melee range)
    Unholy DK: 9
    Holy priest: 9
    Rogue: 5-6
    Shadowpriest: 5-6
    Balance druid: 5 (have to micro eclipse procs)
    Classic - Pyrewood Village, Horde, EU

  7. #7

    Default

    I would say warlocks have 9/10 and are paired with shamans.

    With warlocks there is no swarmed by melee factor unless they are all bubbled paladins, because nothing else can survive immolation aura or hellfire.
    Also their ability to dot on the run gives them incredible mobility. You can just run around and tab + dot everything while counting corpses nonstop.
    Anachronos EU
    Loladunus --> Paladin Tank (PvE) || Xuljin --> Shaman DPS (PvP)
    Buljin, Nuljin, Muljin --> Shaman DPS
    Tuljin --> Shaman Healer
    Chogup --> Powerwar's imp

  8. #8

    Talking

    I wish , i can give Warlocks a Try. But i dont like Pets :-)

  9. #9

    Default

    Out of 36 I play the following:

    22 shaman
    2 prot pally
    7 mage

    All the above are easy to control for sure, wish I took more mages and fewer shaman but ..... we will see how tunderstorm plays out though with 22 on a round robin.

    Then I round out with these but they are around just for one spell each basically so I dont care how hard they are to control.

    1 dk (death grip / chains of ice)
    1 rogue (invisibility / see invisibility)
    1 priest (mass dispell / holy nova)
    2 warlock (summon / pet pulling?)
    Last edited by Sam DeathWalker : 03-26-2010 at 02:22 PM

    28 BoXXoR RoXXoR Website
    28 Box SOLO Nalak 4m26s! Ilevel 522! GM 970 Member Guild! Multiboxing Since Mid 2001!

  10. #10

    Default

    Quote Originally Posted by Sam DeathWalker View Post
    1 rogue (invisibility / see invisibility)
    See invisibility? huh?

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